void math_max (void) { int i=1; /* number of arguments */ double d, dmax; lua_Object o; /* the function must get at least one argument */ if ((o = lua_getparam(i++)) == LUA_NOOBJECT) lua_error ("too few arguments to function `max'"); /* and this argument must be a number */ if (!lua_isnumber(o)) lua_error ("incorrect argument to function `max'"); dmax = lua_getnumber (o); /* loops until there is no more arguments */ while ((o = lua_getparam(i++)) != LUA_NOOBJECT) { if (!lua_isnumber(o)) lua_error ("incorrect argument to function `max'"); d = lua_getnumber (o); if (d > dmax) dmax = d; } /* push the result to be returned */ lua_pushnumber (dmax); }After registered with
lua_register ("max", math_max);this function is available in Lua, as follows:
i = max(4, 5, 10, -34) -- i receives 10
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