Lua 3.0 Reference Manual


1 - Introduction

Lua is an extension programming language designed to support general procedural programming with data description facilities. It is intended to be used as a light-weight, but powerful, configuration language for any program that needs one. Lua has been designed and implemented by W. Celes, R. Ierusalimschy and L. H. de Figueiredo.

Lua is implemented as a library, written in C. Being an extension language, Lua has no notion of a ``main'' program: it only works embedded in a host client, called the embedding program. This host program can invoke functions to execute a piece of code in Lua, can write and read Lua variables, and can register C functions to be called by Lua code. Through the use of C functions, Lua can be augmented to cope with a wide range of different domains, thus creating customized programming languages sharing a syntactical framework.

Lua is free-distribution software, and provided as usual with no guarantees, as stated in the copyright notice in the front page of this manual. The implementation described in this manual is available at the following URL's:

http://www.tecgraf.puc-rio.br/lua/ ftp://ftp.tecgraf.puc-rio.br/pub/lua/lua.tar.gz


2 - Environment and Chunks

All statements in Lua are executed in a global environment. This environment, which keeps all global variables and functions, is initialized at the beginning of the embedding program and persists until its end.

The global environment can be manipulated by Lua code or by the embedding program, which can read and write global variables using functions in the library that implements Lua.

Global variables do not need declaration. Any variable is assumed to be global unless explicitly declared local (see Section 4.5.5). Before the first assignment, the value of a global variable is nil; this default can be changed (see Section 4.8).

The unit of execution of Lua is called a chunk. The syntax for chunks is:

chunk ::= {stat | function} [ret] (As usual, {a} means 0 or more a's, [a] means an optional a and {a}+ means one or more a's.)

A chunk may contain statements and function definitions, and may be in a file or in a string inside the host program. A chunk may optionally end with a return statement (see Section 4.5.3). When a chunk is executed, first all its functions and statements are compiled, then the statements are executed in sequential order. All modifications a chunk effects on the global environment persist after its end. Those include modifications to global variables and definitions of new functions. (Actually, a function definition is an assignment to a global variable; see Section 3.)

Chunks may be pre-compiled into binary form; see program luac for details. Text files with chunks and their binary pre-compiled forms are interchangeable. Lua automatically detects the file type and acts accordingly.


3 - Types and Tags

Lua is a dynamically typed language. Variables do not have types; only values do. Therefore, there are no type definitions in the language. All values carry their own type. Besides a type, all values also have a tag.

There are six basic types in Lua: nil, number, string, function, userdata, and table. Nil is the type of the value nil, whose main property is to be different from any other value. Number represents real (floating-point) numbers, while string has the usual meaning. The function type returns a string describing the type of a given value (see Section 6.1).

Functions are considered first-class values in Lua. This means that functions can be stored in variables, passed as arguments to other functions and returned as results. When a function is defined in Lua, its body is compiled and stored in a given variable. Lua can call (and manipulate) functions written in Lua and functions written in C. They can be distinguished by their tags: all Lua functions have the same tag, and all C functions have the same tag, which is different from the tag of a Lua function.

The type userdata is provided to allow arbitrary C pointers to be stored in Lua variables. It corresponds to a void* and has no pre-defined operations in Lua, besides assignment and equality test. However, by using tag methods, the programmer may define operations for userdata values (see Section 4.8).

The type table implements associative arrays, that is, arrays that can be indexed not only with numbers, but with any value (except nil). Therefore, this type may be used not only to represent ordinary arrays, but also symbol tables, sets, records, etc. To represent records, Lua uses the field name as an index. The language supports this representation by providing a.name as syntactic sugar for a["name"]. Tables may also carry methods. Because functions are first class values, table fields may contain functions. The form t:f(x) is syntactic sugar for t.f(t,x), which calls the method f from the table t passing itself as the first parameter (see Section 4.7).

It is important to notice that tables are objects, and not values. Variables cannot contain tables, only references to them. Assignment, parameter passing and returns always manipulate references to tables, and do not imply any kind of copy. Moreover, tables must be explicitly created before used (see Section 4.6.7).

Tags are mainly used to select tag methods when some events occur (see Section 4.8). Each of the types nil, number and string has a different tag. All values of each of these types have this same pre-defined tag. Values of type function can have two different tags, depending on whether they are Lua or C functions. Finally, values of type userdata and table can have as many different tags as needed (see Section 4.8). Tags are created with the function newtag, and the function tag returns the tag of a given value. To change the tag of a given table, there is the function settag (see Section 6.1).


4 - The Language

This section describes the lexis, the syntax and the semantics of Lua.

4.1 - Lexical Conventions

Lua is a case-sensitive language. Identifiers can be any string of letters, digits, and underscores, not beginning with a digit. The following words are reserved, and cannot be used as identifiers:

and do else elseif end function if local nil not or repeat return then until while

The following strings denote other tokens:

~= <= >= < > == = .. + - * / % ( ) { } [ ] ; , . ...

Literal strings can be delimited by matching single or double quotes, and can contain the C-like escape sequences '\n', '\t' and '\r'. Literal strings can also be delimited by matching [[ ... ]]. Literals in this bracketed form may run for several lines, may contain nested [[ ... ]] pairs, and do not interpret escape sequences. This form is specially convenient for handling strings that contain program pieces or other quoted strings.

Comments start anywhere outside a string with a double hyphen (--) and run until the end of the line. Moreover, the first line of a chunk file is skipped if it starts with #. This facility allows the use of Lua as a script interpreter in Unix systems (see Section 8).

Numerical constants may be written with an optional decimal part, and an optional decimal exponent. Examples of valid numerical constants are:

4 4.0 0.4 4.57e-3 0.3e12

4.2 - The Pre-processor

All lines that start with a $ are handled by a pre-processor. The $ can be followed by any of the following directives:

debug
- turn on some debugging facilities (see Section 4.9).
nodebug
- turn off some debugging facilities (see Section 4.9).
if cond
- starts a conditional part. If cond is false, then this part is skipped by the lexical analyzer.
ifnot cond
- starts a conditional part. If cond is true, then this part is skipped by the lexical analyzer.
end
- ends a conditional part.
else
- starts an ``else'' conditional part, switching the ``skip'' status.
endinput
- ends the lexical parse of the file.

Directives can be freely nested. Particularly, a $endinput may occur inside a $if; in that case, even the matching $end is not parsed.

A cond part may be:

nil
- always false.
1
- always true.
name
- true if the value of the global variable name is different from nil. Notice that name is evaluated before the chunk starts its execution. Therefore, actions in a chunk do not affect its own conditional directives.

4.3 - Coercion

Lua provides some automatic conversions between values. Any arithmetic operation applied to a string tries to convert that string to a number, following the usual rules. Conversely, whenever a number is used when a string is expected, that number is converted to a string, according to the following rule: if the number is an integer, it is written without exponent or decimal point; otherwise, it is formatted following the %g conversion specification of the printf function in the standard C library. For complete control on how numbers are converted to strings, use the format function (see Section 6.2).

4.4 - Adjustment

Functions in Lua can return many values. Because there are no type declarations, the system does not know how many values a function will return, or how many parameters it needs. Therefore, sometimes, a list of values must be adjusted, at run time, to a given length. If there are more values than are needed, then the last values are thrown away. If there are more needs than values, then the list is extended with as many nil's as needed. Adjustment occurs in multiple assignment and function calls.

4.5 - Statements

Lua supports an almost conventional set of statements, similar to those in Pascal or C. The conventional commands include assignment, control structures and procedure calls. Non-conventional commands include table constructors (see Section 4.6.7), and local variable declarations (see Section 4.5.5).

4.5.1 - Blocks

A block is a list of statements, which are executed sequentially. Any statement can be optionally followed by a semicolon: block ::= {stat sc} [ret] sc ::= [';'] For syntactic reasons, a return statement can only be written as the last statement of a block. This restriction also avoids some ``statement not reached'' conditions.

4.5.2 - Assignment

The language allows multiple assignment. Therefore, the syntax for assignment defines a list of variables on the left side, and a list of expressions on the right side. Both lists have their elements separated by commas: stat ::= varlist1 '=' explist1 varlist1 ::= var {',' var} This statement first evaluates all values on the right side and eventual indices on the left side, and then makes the assignments. Therefore, it can be used to exchange two values, as in x, y = y, x The two lists may have different lengths. Before the assignment, the list of values is adjusted to the length of the list of variables (see Section 4.4).

A single name can denote a global or a local variable, or a formal parameter:

var ::= name Square brackets are used to index a table: var ::= var '[' exp1 ']' The var should result in a table value, where the field indexed by the expression value gets the assigned value.

The meaning of assignments and evaluations of global variables and indexed variables can be changed by tag methods (see Section 4.8). Actually, an assignment x = val, where x is a global variable, is equivalent to a call setglobal('x', val); an assignment t[i] = val is equivalent to settable_event(t, i, val). See Section 4.8 for a description of these functions. (Function setglobal is pre-defined in Lua. Function settable_event is used only for explanation purposes.)

The syntax var.NAME is just syntactic sugar for var["NAME"]:

var ::= var '.' name

4.5.3 - Control Structures

The condition expression of a control structure may return any value. All values different from nil are considered true; only nil is considered false. if's, while's and repeat's have the usual meaning.

stat ::= while exp1 do block end
| repeat block until exp1
| if exp1 then block {elseif} [else block] end elseif ::= elseif exp1 then block

A return is used to return values from a function or a chunk. Because they may return more than one value, the syntax for a return statement is:

ret ::= return [explist1] [sc]

4.5.4 - Function Calls as Statements

Because of possible side-effects, function calls can be executed as statements: stat ::= functioncall In this case, returned values are thrown away. Function calls are explained in Section 4.6.8.

4.5.5 - Local Declarations

Local variables may be declared anywhere inside a block. Their scope begins after the declaration and lasts until the end of the block. The declaration may include an initial assignment: stat ::= local declist [init] declist ::= name {',' name} init ::= '=' explist1 If present, an initial assignment has the same semantics of a multiple assignment. Otherwise, all variables are initialized with nil.

4.6 - Expressions

4.6.1 - Simple Expressions

Simple expressions are: exp ::= '(' exp ')' exp ::= nil exp ::= 'number' exp ::= 'literal' exp ::= var Numbers (numerical constants) and string literals are explained in Section 4.1. Variables are explained in Section 4.5.2.

An access to a global variable x is equivalent to a call getglobal('x'); an access to an indexed variable t[i] is equivalent to a call gettable_event(t, i). See Section 4.8 for a description of these functions. (Function getglobal is pre-defined in Lua. Function gettable_event is used only for explanation purposes.)

The non-terminal exp1 is used to indicate that the values returned by an expression must be adjusted to one single value:

exp1 ::= exp

4.6.2 - Arithmetic Operators

Lua supports the usual arithmetic operators: the binary + (addition), - (subtraction), * (multiplication), / (division) and ^ (exponentiation), and unary - (negation). If the operands are numbers, or strings that can be converted to numbers, according to the rules given in Section 4.3, then all operations except exponentiation have the usual meaning. Otherwise, an appropriate tag method is called (see Section 4.8). An exponentiation always calls a tag method. The standard mathematical library redefines this method for numbers, giving the expected meaning to exponentiation (see Section 6.3).

4.6.3 - Relational Operators

Lua provides the following relational operators: < > <= >= ~= == All these return nil as false and a value different from nil as true.

Equality first compares the types of its operands. If they are different, then the result is nil. Otherwise, their values are compared. Numbers and strings are compared in the usual way. Tables, userdata and functions are compared by reference, that is, two tables are considered equal only if they are the same table. The operator ~= is exactly the negation of equality (==). Note that the conversion rules of Section 4.3 do not apply to equality comparisons. Thus, "0"==0 evaluates to false.

The other operators work as follows. If both arguments are numbers, then they are compared as such. Otherwise, if both arguments are strings, their values are compared using lexicographical order. Otherwise, the ``order'' tag method is called (see Section 4.8).

4.6.4 - Logical Operators

Like control structures, all logical operators consider nil as false and anything else as true. The logical operators are: and or not The operator and returns nil if its first argument is nil; otherwise, it returns its second argument. The operator or returns its first argument if it is different from nil; otherwise, it returns its second argument. Both and and or use short-cut evaluation, that is, the second operand is evaluated only when necessary.

4.6.5 - Concatenation

Lua offers a string concatenation operator, denoted by ``..''. If operands are strings or numbers, then they are converted to strings according to the rules in Section 4.3. Otherwise, the ``concat'' tag method is called (see Section 4.8).

4.6.6 - Precedence

Operator precedence follows the table below, from the lower to the higher priority: and or < > <= >= ~= == .. + - * / not - (unary) ^ All binary operators are left associative, except for ^ (exponentiation), which is right associative.

4.6.7 - Table Constructors

Table constructors are expressions that create tables; every time a constructor is evaluated, a new table is created. Constructors can be used to create empty tables, or to create a table and initialize some fields.

The general syntax for constructors is:

tableconstructor ::= '{' fieldlist '}' fieldlist ::= lfieldlist | ffieldlist | lfieldlist ';' ffieldlist lfieldlist ::= [lfieldlist1] ffieldlist ::= [ffieldlist1]

The form lfieldlist1 is used to initialize lists.

lfieldlist1 ::= exp {',' exp} [','] The expressions in the list are assigned to consecutive numerical indices, starting with 1. For example: a = {"v1", "v2", 34} is essentially equivalent to: temp = {} temp[1] = "v1" temp[2] = "v2" temp[3] = 34 a = temp

The form ffieldlist1 initializes other fields in a table:

ffieldlist1 ::= ffield {',' ffield} [','] ffield ::= '[' exp ']' \ter {= exp | name '=' exp} For example: a = {[f(k)] = g(y), x = 1, y = 3, [0] = b+c} is essentially equivalent to: temp = {} temp[f(k)] = g(y) temp.x = 1 -- or temp["x"] = 1 temp.y = 3 -- or temp["y"] = 3 temp[0] = b+c a = temp An expression like {x = 1, y = 4} is in fact syntactic sugar for {["x"] = 1, ["y"] = 4}.

4.6.8 - Function Calls

A function call has the following syntax: functioncall ::= var realParams Here, var can be any variable (global, local, indexed, etc). If its value has type function, then this function is called. Otherwise, the ``function'' tag method is called, having as first parameter the value of var, and then the original call parameters.

The form:

functioncall ::= var ':' name realParams can be used to call ``methods''. A call var:name(...) is syntactic sugar for var.name(var, ...) except that var is evaluated only once.

realParams ::= '(' [explist1] ')' realParams ::= tableconstructor explist1 ::= exp1 {',' exp1} All argument expressions are evaluated before the call. A call of the form f{...} is syntactic sugar for f({...}), that is, the parameter list is a single new table.

Because a function can return any number of results (see Section 4.5.3), the number of results must be adjusted before used. If the function is called as a statement (see Section 4.5.4), then its return list is adjusted to 0, thus discarding all returned values. If the function is called in a place that needs a single value (syntactically denoted by the non-terminal exp1), then its return list is adjusted to 1, thus discarding all returned values but the first one. If the function is called in a place that can hold many values (syntactically denoted by the non-terminal exp), then no adjustment is made.

4.7 - Function Definitions

Functions in Lua can be defined anywhere in the global level of a chunk. The syntax for function definition is:

function ::= function var '(' [parlist1] ')' block end

When Lua pre-compiles a chunk, all its function bodies are pre-compiled, too. Then, when Lua ``executes'' the function definition, its body is stored, with type function, into the variable var. It is in this sense that a function definition is an assignment to a global variable.

Parameters act as local variables, initialized with the argument values.

parlist1 ::= '...' parlist1 ::= name {',' name} [',' '...'] When a function is called, the list of arguments is adjusted to the length of the list of parameters (see Section 4.4), unless the function is a vararg function, indicated by the dots (...) at the end of its parameter list. A vararg function does not adjust its argument list; instead, it collects any extra arguments in an implicit parameter, called arg. This parameter is always initialized as a table, with a field n with the number of extra arguments, and the extra arguments at positions 1, 2, ...

As an example, suppose definitions like:

function f(a, b) end function g(a, b, ...) end Then, we have the following mapping from arguments to parameters: CALL PARAMETERS

f(3) a=3, b=nil f(3, 4) a=3, b=4 f(3, 4, 5) a=3, b=4

g(3) a=3, b=nil, arg={n=0} g(3, 4) a=3, b=4, arg={n=0} g(3, 4, 5, 8) a=3, b=4, arg={5, 8; n=2}

Results are returned using the return statement (see Section 4.5.3). If control reaches the end of a function without a return instruction, then the function returns with no results.

There is a special syntax for defining methods, that is, functions that have an extra parameter self.

function ::= function var ':' name '(' [parlist1] ')' block end Thus, a declaration like function v:f (...) ... end is equivalent to function v.f (self, ...) ... end that is, the function gets an extra formal parameter called self. Notice that the variable v must have been previously initialized with a table value.

4.8 - Tag Methods

Lua provides a powerful mechanism to extend its semantics, called Tag Methods. A tag method (TM) is a programmer-defined function that can be called at many key points of the evaluation of a program, allowing a programmer to change the standard Lua behavior at these points. Each of these points is called an event.

The tag method called for any specific event is selected according to the tag of the values involved in the event (see Section 3). The function settagmethod changes the tag method associated with a given pair <tag, event>. Its first parameter is the tag, the second the event name (a string, see below), and the third parameter is the new method (a function), or nil to restore the default behavior. The function returns the previous tag method. Another function, gettagmethod, receives a tag and an event name and returns the current method associated with the pair.

Tag methods are called in the following events, identified by the given names. The semantics of tag methods is better explained by a Lua function describing the behavior of the interpreter at each event. The function not only shows when a tag method is called, but also its arguments, its results and the default behavior. Please notice that the code shown here is only illustrative; the real behavior is hard coded in the interpreter, and it is much more efficient than this simulation. All functions used in these descriptions (rawgetglobal, tonumber, call, etc) are described in Section 6.1.

``add'':
called when a + operation is applied to non numerical operands.

The function getbinmethod defines how Lua chooses a tag method for a binary operation. First Lua tries the first operand. If its tag does not define a tag method for the operation, then Lua tries the second operand. If it also fails, then it gets a tag method from tag 0:

function getbinmethod (op1, op2, event) return gettagmethod(tag(op1), event) or gettagmethod(tag(op2), event) or gettagmethod(0, event) end function add_event (op1, op2) local o1, o2 = tonumber(op1), tonumber(op2) if o1 and o2 then -- both operands are numeric return o1+o2 -- '+' here is the primitive 'add' else -- at least one of the operands is not numeric. local tm = getbinmethod(op1, op2, "add") if tm then -- call the method with both operands and an extra -- argument with the event name return tm(op1, op2, "add") else -- no tag method available: Default behavior error("unexpected type at arithmetic operation") end end end

``sub'':
called when a - operation is applied to non numerical operands. Behavior similar to "add" event.

``mul'':
called when a * operation is applied to non numerical operands. Behavior similar to "add" event.

``div'':
called when a / operation is applied to non numerical operands. Behavior similar to "add" event.

``pow'':
called when a ^ operation is applied. function pow_event (op1, op2) local tm = getbinmethod(op1, op2, "pow") if tm then -- call the method with both operands and an extra -- argument with the event name return tm(op1, op2, "pow") else -- no tag method available: Default behavior error("unexpected type at arithmetic operation") end end

``unm'':
called when an unary - operation is applied to a non numerical operand. function unm_event (op) local o = tonumber(op) if o then -- operand is numeric return -o -- '-' here is the primitive 'unm' else -- the operand is not numeric. -- Try to get a tag method from the operand; -- if it does not have one, try a "global" one (tag 0) local tm = gettagmethod(tag(op), "unm") or gettagmethod(0, "unm") if tm then -- call the method with the operand, nil, and an extra -- argument with the event name return tm(op, nil, "unm") else -- no tag method available: Default behavior error("unexpected type at arithmetic operation") end end end

``lt'':
called when a < operation is applied to non numerical or non string operands. function lt_event (op1, op2) if type(op1) == "number" and type(op2) == "number" then return op1 < op2 -- numeric comparison elseif type(op1) == "string" and type(op2) == "string" then return op1 < op2 -- lexicographic comparison else local tm = getbinmethod(op1, op2, "lt") if tm then return tm(op1, op2, "lt") else error("unexpected type at comparison"); end end end

``gt'':
called when a > operation is applied to non numerical or non string operands. Behavior similar to "lt" event.

``le'':
called when a <= operation is applied to non numerical or non string operands. Behavior similar to "lt" event.

``ge'':
called when a >= operation is applied to non numerical or non string operands. Behavior similar to "lt" event.

``concat'':
called when a concatenation is applied to non string operands. function concat_event (op1, op2) if (type(op1) == "string" or type(op1) == "number") and (type(op2) == "string" or type(op2) == "number") then return op1..op2 -- primitive string concatenation else local tm = getbinmethod(op1, op2, "concat") if tm then return tm(op1, op2, "concat") else error("unexpected type for concatenation") end end end

``index'':
called when Lua tries to retrieve the value of an index not present in a table. See event "gettable" for its semantics.

``getglobal'':
called whenever Lua accesses a global variable. This method can only be set for nil and for tags created by newtag. function getglobal (varname) local value = rawgetglobal(varname) local tm = gettagmethod(tag(value), "getglobal") if not tm then return value else return tm(varname, value) end end Notice: the function getglobal is pre-defined in Lua (see Section 6.1).

``setglobal'':
called whenever Lua assigns to a global variable. This method cannot be set for numbers, strings, and tables and userdata with default tags. function setglobal (varname, newvalue) local oldvalue = rawgetglobal(varname) local tm = gettagmethod(tag(oldvalue), "setglobal") if not tm then return rawsetglobal(varname, newvalue) else return tm(varname, oldvalue, newvalue) end end Notice: the function setglobal is pre-defined in Lua (see Section 6.1).

``gettable'':
called whenever Lua accesses an indexed variable. This method cannot be set for tables with default tag. function gettable_event (table, index) local tm = gettagmethod(tag(table), "gettable") if tm then return tm(table, index) elseif type(table) ~= "table" then error("indexed expression not a table"); else local v = rawgettable(table, index) tm = gettagmethod(tag(table), "index") if (v == nil) and tm then return tm(table, index) else return v end end end

``settable'':
called when Lua assigns to an indexed variable. This method cannot be set for tables with default tag. function settable_event (table, index, value) local tm = gettagmethod(tag(table), "settable") if tm then tm(table, index, value) elseif type(table) ~= "table" then error("indexed expression not a table") else rawsettable(table, index, value) end end

``function'':
called when Lua tries to call a non function value. function function_event (func, ...) if type(func) == "function" then return call(func, arg) else local tm = gettagmethod(tag(func), "function") if tm then local i = arg.n while i > 0 do arg[i+1] = arg[i] i = i-1 end arg.n = arg.n+1 arg[1] = func return call(tm, arg) else error("call expression not a function") end end end

``gc'':
called when Lua is garbage collecting an object. This method cannot be set for strings, numbers, functions, and userdata with default tag. For each object to be collected, Lua does the equivalent of the following function: function gc_event (obj) local tm = gettagmethod(tag(obj), "gc") if tm then tm(obj) end end Moreover, at the end of a garbage collection cycle, Lua does the equivalent of the call gc_event(nil).

4.9 - Error Handling

Because Lua is an extension language, all Lua actions start from C code calling a function from the Lua library. Whenever an error occurs during Lua compilation or execution, the error method is called, and then the corresponding function from the library (lua_dofile, lua_dostring, or lua_callfunction) is terminated returning an error condition.

The only argument to the error method is a string describing the error. The default method prints this message in stderr. If needed, it is possible to change the error method with the function seterrormethod, which gets the new error handler as its only parameter (see Section 6.1). The standard I/O library uses this facility to redefine the error method, using the debug facilities (see Section 7), in order to print some extra information, like the call stack.

To provide more information about errors, Lua programs should include the compilation pragma $debug. When an error occurs in a program compiled with this option, the I/O error routine is able to print the number of the lines where the calls (and the error) were made.

Lua code can explicitly generate an error by calling the built-in function error (see Section 6.1).


5 - The Application Program Interface

This section describes the API for Lua, that is, the set of C functions available to the host program to communicate with the Lua library. The API functions can be classified in the following categories:

  1. exchanging values between C and Lua;
  2. executing Lua code;
  3. manipulating (reading and writing) Lua objects;
  4. calling Lua functions;
  5. C functions to be called by Lua;
  6. manipulating references to Lua Objects.
All API functions and related types and constants are declared in the header file lua.h.

5.1 - Exchanging Values between C and Lua

Because Lua has no static type system, all values passed between Lua and C have type lua_Object, which works like an abstract type in C that can hold any Lua value. Values of type lua_Object have no meaning outside Lua; for instance, the comparison of two lua_Object's is undefined.

To check the type of a lua_Object, the following functions are available:

int lua_isnil (lua_Object object); int lua_isnumber (lua_Object object); int lua_isstring (lua_Object object); int lua_istable (lua_Object object); int lua_isfunction (lua_Object object); int lua_iscfunction (lua_Object object); int lua_isuserdata (lua_Object object); All macros return 1 if the object is compatible with the given type, and 0 otherwise. The function lua_isnumber accepts numbers and numerical strings, whereas lua_isstring accepts strings and numbers (see Section 4.3), and lua_isfunction accepts Lua and C functions.

To check the tag of a lua_Object, the following function is available:

int lua_tag (lua_Object object);

To translate a value from type lua_Object to a specific C type, the programmer can use:

float lua_getnumber (lua_Object object); char *lua_getstring (lua_Object object); lua_CFunction lua_getcfunction (lua_Object object); void *lua_getuserdata (lua_Object object);

lua_getnumber converts a lua_Object to a floating-point number. This lua_Object must be a number or a string convertible to number (see Section 4.3); otherwise, the function returns 0.

lua_getstring converts a lua_Object to a string (char*). This lua_Object must be a string or a number; otherwise, the function returns 0 (the NULL pointer). This function does not create a new string, but returns a pointer to a string inside the Lua environment. Because Lua has garbage collection, there is no guarantee that such pointer will be valid after the block ends (see below).

lua_getcfunction converts a lua_Object to a C function. This lua_Object must have type CFunction; otherwise, the function returns 0 (the NULL pointer). The type lua_CFunction is explained in Section 5.5.

lua_getuserdata converts a lua_Object to void*. This lua_Object must have type userdata; otherwise, the function returns 0 (the NULL pointer).

Because Lua has automatic memory management and garbage collection, a lua_Object has a limited scope, and is only valid inside the block where it was created. A C function called from Lua is a block, and its parameters are valid only until its end. It is good programming practice to convert Lua objects to C values as soon as they are available, and never to store lua_Objects in C global variables.

A garbage collection cycle can be forced by:

long lua_collectgarbage (long limit); This function returns the number of objects collected. The argument limit makes the next cycle occur only when that number of new objects have been created. If limit=0, then Lua uses an adaptable heuristics to set this limit.

All communication between Lua and C is done through two abstract data types, called lua2C and C2lua. The first one, as the name implies, is used to pass values from Lua to C: parameters when Lua calls C and results when C calls Lua. The structure C2lua is used in the reverse direction: parameters when C calls Lua and results when Lua calls C.

The structure lua2C is an abstract array, which can be indexed with the function:

lua_Object lua_lua2C (int number); where number starts with 1. When called with a number larger than the array size, this function returns LUA_NOOBJECT. In this way, it is possible to write C functions that receive a variable number of parameters, and to call Lua functions that return a variable number of results. Notice that the structure lua2C cannot be directly modified by C code.

The second structure, C2lua, is a stack. Pushing elements into this stack is done with the following functions:

void lua_pushnumber (double n); void lua_pushstring (char *s); void lua_pushcfunction (lua_CFunction f); void lua_pushusertag (void *u, int tag); void lua_pushnil (void); void lua_pushobject (lua_Object object); All of them receive a C value, convert it to a corresponding lua_Object, and leave the result on the top of C2lua. The function lua_Object lua_pop (void); returns a reference to the object at the top of the C2lua stack, and pops it.

As a general rule, all API functions pop from the stack all elements that they use.

Because userdata are objects, the function lua_pushusertag may create a new userdata. If Lua has a userdata with the given value (void*) and tag, that userdata is pushed. Otherwise, a new userdata is created, with the given value and tag. If this function is called with tag=LUA_ANYTAG, then Lua will try to find any userdata with the given value, no matter its tag. If there is no userdata with that value, then a new one is created, with tag=0.

Userdata can have different tags, whose semantics are only known to the host program. Tags are created with the function:

int lua_newtag (void); The function lua_settag changes the tag of the object on the top of C2lua (and pops it); the object must be a userdata or a table. void lua_settag (int tag); tag must be a value created with lua_newtag.

When C code calls Lua repeatedly, as in a loop, objects returned by these calls can accumulate, and may cause a stack overflow. To avoid this, nested blocks can be defined with the functions:

void lua_beginblock (void); void lua_endblock (void); After the end of the block, all lua_Object's created inside it are released. The use of explicit nested blocks is strongly encouraged.

5.2 - Executing Lua Code

A host program can execute Lua chunks written in a file or in a string using the following functions: int lua_dofile (char *filename); int lua_dostring (char *string); Both functions return an error code: 0, in case of success; non zero, in case of errors. More specifically, lua_dofile returns 2 if for any reason it could not open the file. The function lua_dofile, if called with argument NULL, executes the stdin stream. Function lua_dofile is also able to execute pre-compiled chunks. It automatically detects whether the file is text or binary, and loads it accordingly (see program luac).

These functions return, in structure lua2C, any values eventually returned by the chunks. They also empty the stack C2lua.

5.3 - Manipulating Lua Objects

To read the value of any global Lua variable, one uses the function: lua_Object lua_getglobal (char *varname); As in Lua, this function may trigger a tag method. To read the real value of any global variable, without invoking any tag method, this function has a raw version: lua_Object lua_rawgetglobal (char *varname);

To store a value previously pushed onto C2lua in a global variable, there is the function:

void lua_setglobal (char *varname); As in Lua, this function may trigger a tag method. To set the real value of any global variable, without invoking any tag method, this function has a raw version: void lua_rawsetglobal (char *varname);

Tables can also be manipulated via the API. The function

lua_Object lua_gettable (void); pops from the stack C2lua a table and an index, and returns the contents of the table at that index. As in Lua, this operation may trigger a tag method. To get the real value of any table index, without invoking any tag method, this function has a raw version: lua_Object lua_rawgettable (void);

To store a value in an index, the program must push the table, the index, and the value onto C2lua, and then call the function:

void lua_settable (void); Again, the tag method for ``settable'' may be called. To set the real value of any table index, without invoking any tag method, this function has a raw version: void lua_rawsettable (void);

Finally, the function

lua_Object lua_createtable (void); creates and returns a new, empty table.

5.4 - Calling Lua Functions

Functions defined in Lua by a chunk executed with dofile or dostring can be called from the host program. This is done using the following protocol: first, the arguments to the function are pushed onto C2lua (see Section 5.1), in direct order, i.e., the first argument is pushed first.

Then, the function is called using

int lua_callfunction (lua_Object function); This function returns an error code: 0, in case of success; non zero, in case of errors. Finally, the results (a Lua function may return many values) are returned in structure lua2C, and can be retrieved with the macro lua_getresult, which is just another name to the function lua_lua2C. Notice that the function lua_callfunction pops all elements from the C2lua stack.

The following example shows how a C program may do the equivalent to the Lua code:

a = f("how", t.x, 4) lua_pushstring("how"); /* 1st argument */ lua_pushobject(lua_getglobal("t")); /* push value of global 't' */ lua_pushstring("x"); /* push the string 'x' */ lua_pushobject(lua_gettable()); /* push result of t.x (= t['x']) */ lua_pushnumber(4); /* 3th argument */ lua_callfunction(lua_getglobal("f")); /* call Lua function */ lua_pushobject(lua_getresult(1)); /* push first result of the call */ lua_setglobal("a"); /* sets global variable 'a' */

Some special Lua functions have exclusive interfaces. A C function can generate a Lua error calling the function

void lua_error (char *message); This function never returns. If the C function has been called from Lua, then the corresponding Lua execution terminates, as if an error had occurred inside Lua code. Otherwise, the whole program terminates with a call to exit(1).

The error handler method (see Section 4.9) can be changed with:

lua_Object lua_seterrormethod (void); This function sets the object at the top of C2lua as the new error method, and returns the old error method value.

Tag methods can be changed with:

lua_Object lua_settagmethod (int tag, char *event); The first parameter is the tag, the second is the event name (see Section 4.8); the new method is pushed from C2lua. This function returns a lua_Object, which is the old tag method value. To get just the current value of a tag method, there is the function lua_Object lua_gettagmethod (int tag, char *event);

5.5 - C Functions

To register a C function to Lua, there is the following macro: #define lua_register(n,f) (lua_pushcfunction(f), lua_setglobal(n)) /* char *n; */ /* lua_CFunction f; */ which receives the name the function will have in Lua, and a pointer to the function. This pointer must have type lua_CFunction, which is defined as typedef void (*lua_CFunction) (void); that is, a pointer to a function with no parameters and no results.

In order to communicate properly with Lua, a C function must follow a protocol, which defines the way parameters and results are passed.

A C function receives its arguments in structure lua2C; to access them, it uses the macro lua_getparam, again just another name to lua_lua2C. To return values, a C function just pushes them onto the stack C2lua, in direct order (see Section 5.1). Like a Lua function, a C function called by Lua can also return many results.

For some examples, see files strlib.c, iolib.c and mathlib.c in Lua distribution.

5.6 - References to Lua Objects

As noted in Section 5.5, lua_Objects are volatile. If the C code needs to keep a lua_Object outside block boundaries, then it must create a reference to the object. The routines to manipulate references are the following:

int lua_ref (int lock); lua_Object lua_getref (int ref); void lua_unref (int ref); The function lua_ref creates a reference to the object that is on the top of the stack, and returns this reference. If lock is true, the object is locked: this means the object will not be garbage collected. Notice that an unlocked reference may be garbage collected. Whenever the referenced object is needed, a call to lua_getref returns a handle to it; if the object has been collected, lua_getref returns LUA_NOOBJECT.

When a reference is no longer needed, it can be freed with a call to lua_unref.


6 - Predefined Functions and Libraries

The set of predefined functions in Lua is small but powerful. Most of them provide features that allow some degree of reflexivity in the language. Some of these features cannot be simulated with the rest of the language nor with the standard Lua API. Others are just convenient interfaces to common API functions.

The libraries, on the other hand, provide useful routines that are implemented directly through the standard API. Therefore, they are not necessary to the language, and are provided as separate C modules. Currently there are three standard libraries:

In order to have access to these libraries, the host program must call the functions strlib_open, mathlib_open, and iolib_open, declared in lualib.h.

6.1 - Predefined Functions

call (func, arg, [retmode])

This function calls function func with the arguments given by the table arg. The call is equivalent to func(arg[1], arg[2], ..., arg[arg.n]) If arg.n is not defined, then Lua stops getting arguments at the first nil value.

If retmode is absent, all results from func are just returned by the call. If retmode is equal to "pack", the results are packed in a single table. That is, call returns just one table; at index n, the table has the total number of results from the call; the first result is at index 1, etc. For instance, the following calls produce the following results:

a = call(sin, {5}) --> a = 0.0871557 = sin(5) a = call(max, {1,4,5; n=2}) --> a = 4 (only 1 and 4 are arguments) t = {x=1} a = call(next, {t,nil;n=2}, "pack") --> a={"x", 1; n=2}

collectgarbage ([limit])

Forces a garbage collection cycle. Returns the number of objects collected. An optional argument, limit, is a number that makes the next cycle occur when that number of new objects have been created. If absent, Lua uses an adaptable algorithm to set this limit. collectgarbage is equivalent to the API function lua_collectgarbage.

dofile (filename)

This function receives a file name, opens it, and executes its contents as a Lua chunk, or as pre-compiled chunks. When called without arguments, it executes the contents of the standard input (stdin). If there is any error executing the file, then dofile returns nil. Otherwise, it returns the values returned by the chunk, or a non nil value if the chunk returns no values. It issues an error when called with a non string argument. dofile is equivalent to the API function lua_dofile.

dostring (string [, errmethod])

This function executes a given string as a Lua chunk. If there is any error executing the string, it returns nil. Otherwise, it returns the values returned by the chunk, or a non nil value if the chunk returns no values. If provided, errmethod is temporarily set as the error method, while string runs. As a particular case, if errmethod is nil, no error messages will be issued during the execution of the string.

newtag ()

Returns a new tag. newtag is equivalent to the API function lua_newtag.

next (table, index)

This function allows a program to traverse all fields of a table. Its first argument is a table and its second argument is an index in this table. It returns the next index of the table and the value associated with the index. When called with nil as its second argument, the function returns the first index of the table (and its associated value). When called with the last index, or with nil in an empty table, it returns nil.

In Lua there is no declaration of fields; semantically, there is no difference between a field not present in a table or a field with value nil. Therefore, the function only considers fields with non nil values. The order in which the indices are enumerated is not specified, not even for numeric indices (to traverse a table in numeric order, use a counter). If the table is modified in any way during a traversal, the semantics of next is undefined.

This function cannot be written with the standard API.

nextvar (name)

This function is similar to the function next, but iterates over the global variables. Its single argument is the name of a global variable, or nil to get a first name. Similarly to next, it returns the name of another variable and its value, or nil if there are no more variables. There can be no assignments to global variables during the traversal; otherwise the semantics of nextvar is undefined.

This function cannot be written with the standard API.

tostring (e)

This function receives an argument of any type and converts it to a string in a reasonable format.

print (e1, e2, ...)

This function receives any number of arguments, and prints their values in a reasonable format. Each value is printed in a new line. This function is not intended for formatted output, but as a quick way to show a value, for instance for error messages or debugging. See Section 6.4 for functions for formatted output.

tonumber (e)

This function receives one argument, and tries to convert it to a number. If the argument is already a number or a string convertible to a number (see Section 4.3), then it returns that number; otherwise, it returns nil.

type (v)

This function allows Lua to test the type of a value. It receives one argument, and returns its type, coded as a string. The possible results of this function are "nil" (a string, not the value nil), "number", "string", "table", "function", and "userdata". type is equivalent to the API function lua_type.

tag (v)

This function allows Lua to test the tag of a value (see Section 3). It receives one argument, and returns its tag (a number). tag is equivalent to the API function lua_tag.

settag (t, tag)

This function sets the tag of a given table (see Section 3). tag must be a value created with newtag (see Section 6.1). For security reasons, it is impossible to change the tag of a userdata from Lua.

assert (v)

This function issues an ``assertion failed!'' error when its argument is nil.

error (message)

This function issues an error message and terminates the last called function from the library (lua_dofile, lua_dostring, or lua_callfunction). It never returns. error is equivalent to the API function lua_error.

rawgettable (table, index)

Gets the real value of table[index], without invoking any tag method. table must be a table, and index is any value different from nil.

rawsettable (table, index, value)

Sets the real value table[index]=value, without invoking any tag method. table must be a table, index is any value different from nil, and value is any Lua value.

rawsetglobal (name, value)

This function assigns the given value to a global variable. The string name does not need to be a syntactically valid variable name. Therefore, this function can set global variables with strange names like "m v 1" or 34. It returns the value of its second argument.

setglobal (name, value)

This function assigns the given value to a global variable, or calls a tag method. Its full semantics is explained in Section 4.8.

rawgetglobal (name)

This function retrieves the value of a global variable. The string name does not need to be a syntactically valid variable name.

getglobal (name)

This function retrieves the value of a global variable, or calls a tag method. Its full semantics is explained in Section 4.8.

seterrormethod (newmethod)

Sets the error handler (see Section 4.9). newmethod must be a function or nil, in which case the error handler does nothing. Returns the old error handler.

settagmethod (tag, event, newmethod)

This function sets a new tag method to the given pair <tag, event>. It returns the old method. If newmethod is nil, it restores the default behavior for the given event.

gettagmethod (tag, event)

This function returns the current tag method for a given pair <tag, event>.

6.2 - String Manipulation

This library provides generic functions for string manipulation, such as finding and extracting substrings and pattern matching. When indexing a string, the first character is at position 1, not 0, as in C.

strfind (str, pattern [, init [, plain]])

This function looks for the first match of pattern in str. If it finds one, then it returns the indices on str where this occurrence starts and ends; otherwise, it returns nil. If the pattern specifies captures, the captured strings are returned as extra results. A third optional numerical argument specifies where to start the search; its default value is 1. A value of 1 as a fourth optional argument turns off the pattern matching facilities, so the function does a plain ``find substring'' operation, with no characters in pattern being considered ``magic''.

strlen (s)

Receives a string and returns its length.

strsub (s, i [, j])

Returns another string, which is a substring of s, starting at i and running until j. If i or j are negative, they are replaced by the length of the string minus their absolute value plus 1. Therefore, -1 points to the last character of s and -2 to the previous one. If j is absent, it is assumed to be equal to -1 (which is the same as the string length). In particular, the call strsub(s,1,j) returns a prefix of s with length j, and the call strsub(s, -i) returns a suffix of s with length i.

strlower (s)

Receives a string and returns a copy of that string with all upper case letters changed to lower case. All other characters are left unchanged.

strupper (s)

Receives a string and returns a copy of that string with all lower case letters changed to upper case. All other characters are left unchanged.

strrep (s, n)

Returns a string which is the concatenation of n copies of the string s.

ascii (s [, i])

Returns the ASCII code of the character s[i]. If i is absent, then it is assumed to be 1.

format (formatstring, e1, e2, ...)

This function returns a formated version of its variable number of arguments following the description given in its first argument (which must be a string). The format string follows the same rules as the printf family of standard C functions. The only differences are that the options/modifiers *, l, L, n, p, and h are not supported, and there is an extra option, q. This option formats a string in a form suitable to be safely read back by the Lua interpreter; that is, the string is written between double quotes, and all double quotes, returns and backslashes in the string are correctly escaped when written. For instance, the call format('%q', 'a string with "quotes" and \n new line') will produce the string: "a string with \"quotes\" and \ new line"

The options c, d, E, e, f, g i, o, u, X, and x all expect a number as argument, whereas q and s expect a string. Note that the * modifier can be simulated by building the appropriate format string. For example, "%*g" can be simulated with "%"..width.."g".

gsub (s, pat, repl [, table] [, n])

Returns a copy of s, where all occurrences of the pattern pat have been replaced by a replacement string specified by repl. This function also returns, as a second value, the total number of substitutions made.

If repl is a string, then its value is used for replacement. Any sequence in repl of the form %n with n between 1 and 9 stands for the value of the n-th captured substring.

If repl is a function, then this function is called every time a match occurs, with the following arguments: If table is present, then the first argument is this table and the second one is a match counter (1 for the first call). Independently of these two optional arguments, all captured substrings are passed as arguments, in order (see below); If the value returned by this function is a string, then it is used as the replacement string; otherwise, the replacement string is the empty string.

A last optional parameter n limits the maximum number of substitutions to occur. For instance, when n is 1 only the first occurrence of pat is replaced.

See some examples below:

x = gsub("hello world", "(%w%w*)", "%1 %1", 1) --> x="hello hello world"

x = gsub("home = $HOME, user = $USER", "$(%w%w*)", getenv) --> x="home = /home/roberto, user = roberto" (for instance)

x = gsub("4+5 = $return 4+5$", "$(.-)%$", dostring) --> x="4+5 = 9"

function f(t, i, v) return t[v] end t = {name="lua", version="3.0"} x = gsub("$name - $version", "$(%w%w*)", f, t) --> x="lua - 3.0"

t = {"apple", "orange", "lime"} x = gsub("x and x and x", "x", rawgettable, t) --> x="apple and orange and lime"

t = {} dummy, t.n = gsub("first second word", "(%w%w*)", rawsettable, t) --> t={"first", "second", "word"; n=3}

Patterns

Character Class:

a character class is used to represent a set of characters. The following combinations are allowed in describing a character class:
x
(where x is any character not in the list ()%.[*-?) - represents the character x itself.
.
- represents all characters.
%a
- represents all letters.
%A
- represents all non letter characters.
%d
- represents all digits.
%D
- represents all non digits.
%l
- represents all lower case letters.
%L
- represents all non lower case letter characters.
%s
- represents all space characters.
%S
- represents all non space characters.
%u
- represents all upper case letters.
%U
- represents all non upper case letter characters.
%w
- represents all alphanumeric characters.
%W
- represents all non alphanumeric characters.
%x
(where x is any non alphanumeric character) - represents the character x. This is the standard way to escape the magic characters ()%.[*-?.
[char-set]
- Represents the class which is the union of all characters in char-set. To include a ] in char-set, it must be the first character. A range of characters may be specified by separating the end characters of the range with a -; e.g., A-Z specifies the upper case characters. If - appears as the first or last character of char-set, then it represents itself. All classes %x described above can also be used as components in a char-set. All other characters in char-set represent themselves.
[^char-set]
- represents the complement of char-set, where char-set is interpreted as above.

Pattern Item:

a pattern item may be:

Pattern:

a pattern is a sequence of pattern items. A ^ at the beginning of a pattern anchors the match at the beginning of the subject string. A $ at the end of a pattern anchors the match at the end of the subject string.

Captures:

a pattern may contain sub-patterns enclosed in parentheses, that describe captures. When a match succeeds, the sub-strings of the subject string that match captures are stored (captured) for future use. Captures are numbered according to their left parentheses. For instance, in the pattern "(a*(.)%w(%s*))", the part of the string matching "a*(.)%w(%s*)" is stored as the first capture (and therefore has number 1); the character matching . is captured with number 2, and the part matching %s* has number 3.

6.3 - Mathematical Functions

This library is an interface to some functions of the standard C math library. In addition, it registers a tag method for the binary operator ^ that returns x^y when applied to numbers x^y.

The library provides the following functions:

abs acos asin atan atan2 ceil cos floor log log10 max min mod sin sqrt tan random randomseed Most of them are only interfaces to the homonymous functions in the C library, except that, for the trigonometric functions, all angles are expressed in degrees, not radians.

The function max returns the maximum value of its numeric arguments. Similarly, min computes the minimum. Both can be used with an unlimited number of arguments.

The functions random and randomseed are interfaces to the simple random generator functions rand and srand, provided by ANSI C. The function random returns pseudo-random numbers in the range [0,1).

6.4 - I/O Facilities

All input and output operations in Lua are done over two file handles, one for reading and one for writing. These handles are stored in two Lua global variables, called _INPUT and _OUTPUT. The global variables _STDIN, _STDOUT and _STDERR are initialized with file descriptors for stdin, stdout and stderr. Initially, _INPUT=_STDIN and _OUTPUT=_STDOUT.

A file handle is a userdata containing the file stream FILE*, and with a distinctive tag created by the I/O library.

Unless otherwise stated, all I/O functions return nil on failure and some value different from nil on success.

readfrom (filename)

This function may be called in two ways. When called with a file name, it opens the named file, sets its handle as the value of _INPUT, and returns this value. It does not close the current input file. When called without parameters, it closes the _INPUT file, and restores stdin as the value of _INPUT.

If this function fails, it returns nil, plus a string describing the error.

System dependent: if filename starts with a |, then a piped input is open, via function popen. Not all systems implement pipes. Moreover, the number of files that can be open at the same time is usually limited and depends on the system.

writeto (filename)

This function may be called in two ways. When called with a file name, it opens the named file, sets its handle as the value of _OUTPUT, and returns this value. It does not close the current output file. Notice that, if the file already exists, then it will be completely erased with this operation. When called without parameters, this function closes the _OUTPUT file, and restores stdout as the value of _OUTPUT.

If this function fails, it returns nil, plus a string describing the error.

System dependent: if filename starts with a |, then a piped output is open, via function popen. Not all systems implement pipes. Moreover, the number of files that can be open at the same time is usually limited and depends on the system.

appendto (filename)

This function opens a file named filename and sets it as the value of _OUTPUT. Unlike the writeto operation, this function does not erase any previous content of the file. If this function fails, it returns nil, plus a string describing the error.

Notice that function writeto is available to close an output file.

remove (filename)

This function deletes the file with the given name. If this function fails, it returns nil, plus a string describing the error.

rename (name1, name2)

This function renames file named name1 to name2. If this function fails, it returns nil, plus a string describing the error.

tmpname ()

This function returns a string with a file name that can safely be used for a temporary file. The file must be explicitly removed when no longer needed.

read ([readpattern])

This function reads the file _INPUT according to a read pattern, that specifies how much to read; characters are read from the current input file until the read pattern fails or ends. The function read returns a string with the characters read, even if the pattern succeeds only partially, or nil if the read pattern fails and the result string would be empty. When called without parameters, it uses a default pattern that reads the next line (see below).

A read pattern is a sequence of read pattern items. An item may be a single character class or a character class followed by ? or by *. A single character class reads the next character from the input if it belongs to the class, otherwise it fails. A character class followed by ? reads the next character from the input if it belongs to the class; it never fails. A character class followed by * reads until a character that does not belong to the class, or end of file; since it can match a sequence of zero characters, it never fails.

Notice that the behavior of read patterns is different from the regular pattern matching behavior, where a * expands to the maximum length such that the rest of the pattern does not fail. With the read pattern behavior there is no need for backtracking the reading.

A pattern item may contain sub-patterns enclosed in curly brackets, that describe skips. Characters matching a skip are read, but are not included in the resulting string.

Following are some examples of read patterns and their meanings:

write (value1, ...)

This function writes the value of each of its arguments to the file _OUTPUT. The arguments must be strings or numbers. To write other values, use tostring or format before write. If this function fails, it returns nil, plus a string describing the error.

date ([format])

This function returns a string containing date and time formatted according to the given string format, following the same rules of the ANSI C function strftime. When called without arguments, it returns a reasonable date and time representation that depends on the host system.

exit ([code])

This function calls the C function exit, with an optional code, to terminate the program. The default value for code is 1.

getenv (varname)

Returns the value of the environment variable varname, or nil if the variable is not defined.

execute (command)

This function is equivalent to the C function system. It passes command to be executed by an operating system shell. It returns an error code, which is system-dependent.


7 - The Debugger Interface

Lua has no built-in debugging facilities. Instead, it offers a special interface, by means of functions and hooks, which allows the construction of different kinds of debuggers, profilers, and other tools that need ``inside information'' from the interpreter. This interface is declared in the header file luadebug.h.

7.1 - Stack and Function Information

The main function to get information about the interpreter stack is

lua_Function lua_stackedfunction (int level); It returns a handle (lua_Function) to the activation record of the function executing at a given level. Level 0 is the current running function, while level n+1 is the function that has called level n. When called with a level greater than the stack depth, lua_stackedfunction returns LUA_NOOBJECT.

The type lua_Function is just another name to lua_Object. Although, in this library, a lua_Function can be used wherever a lua_Object is required, when a parameter has type lua_Function it accepts only a handle returned by lua_stackedfunction.

Three other functions produce extra information about a function:

void lua_funcinfo (lua_Object func, char **filename, int *linedefined); int lua_currentline (lua_Function func); char *lua_getobjname (lua_Object o, char **name); lua_funcinfo gives the file name and the line where the given function has been defined. If the ``function'' is in fact the main code of a chunk, then linedefined is 0. If the function is a C function, then linedefined is -1, and filename is "(C)".

The function lua_currentline gives the current line where a given function is executing. It only works if the function has been compiled with debug information (see Section 4.9). When no line information is available, it returns -1.

Function lua_getobjname tries to find a reasonable name for a given function. Because functions in Lua are first class values, they do not have a fixed name: Some functions may be the value of many global variables, while others may be stored only in a table field. Function lua_getobjname first checks whether the given function is a tag method. If so, it returns the string "tag-method", and name is set to point to the event name. Otherwise, if the given function is the value of a global variable, then lua_getobjname returns the string "global", and name points to the variable name. If the given function is neither a tag method nor a global variable, then lua_getobjname returns the empty string, and name is set to NULL.

7.2 - Manipulating Local Variables

The following functions allow the manipulation of the local variables of a given activation record. They only work if the function has been compiled with debug information (see Section 4.9).

lua_Object lua_getlocal (lua_Function func, int local_number, char **name); int lua_setlocal (lua_Function func, int local_number); lua_getlocal returns the value of a local variable, and sets name to point to the variable name. local_number is an index for local variables. The first parameter has index 1, and so on, until the last active local variable. When called with a local_number greater than the number of active local variables, or if the activation record has no debug information, lua_getlocal returns LUA_NOOBJECT. Formal parameters are the first local variables.

The function lua_setlocal sets the local variable local_number to the value previously pushed on the stack (see Section 5.1). If the function succeeds, then it returns 1. If local_number is greater than the number of active local variables, or if the activation record has no debug information, then this function fails and returns 0.

7.3 - Hooks

The Lua interpreter offers two hooks for debugging purposes:

typedef void (*lua_CHFunction) (lua_Function func, char *file, int line); extern lua_CHFunction lua_callhook;

typedef void (*lua_LHFunction) (int line); extern lua_LHFunction lua_linehook;

The first one is called whenever the interpreter enters or leaves a function. When entering a function, its parameters are a handle to the function activation record, plus the file and the line where the function is defined (the same information which is provided by lua_funcinfo); when leaving a function, func is LUA_NOOBJECT, file is "(return)", and line is 0.

The other hook is called every time the interpreter changes the line of code it is executing. Its only parameter is the line number (the same information which is provided by the call lua_currentline(lua_stackedfunction(0))). This second hook is only called if the active function has been compiled with debug information (see Section 4.9).

A hook is disabled when its value is NULL, which is the initial value of both hooks.


8 - Lua Stand-alone

Although Lua has been designed as an extension language, the language can also be used as a stand-alone interpreter. An implementation of such an interpreter, called simply lua, is provided with the standard distribution. This program can be called with any sequence of the following arguments:

-v
prints version information.
-
runs interactively, accepting commands from standard input until an EOF.
-e stat
executes stat as a Lua chunk.
var=exp
executes var=exp as a Lua chunk.
filename
executes file filename as a Lua chunk.
All arguments are handled in order. For instance, an invocation like $ lua - a=1 prog.lua will first interact with the user until an EOF, then will set a to 1, and finally will run file prog.lua.

Please notice that the interaction with the shell may lead to unintended results. For instance, a call like

$ lua a="name" prog.lua will not set a to the string "name". Instead, the quotes will be handled by the shell, lua will get only a=name to run, and a will finish with nil, because the global variable name has not been initialized. Instead, one should write $ lua 'a="name"' prog.lua


Acknowledgments

The authors would like to thank CENPES/PETROBRAS which, jointly with TeCGraf, used extensively early versions of this system and gave valuable comments. The authors would also like to thank Carlos Henrique Levy, who found the name of the game. Lua means moon in Portuguese.


Incompatibilities with Previous Versions

Although great care has been taken to avoid incompatibilities with the previous public versions of Lua, some differences had to be introduced. Here is a list of all these incompatibilities.

Incompatibilities with version 2.5

Incompatibilities with version 2.4

The whole I/O facilities have been rewritten. We strongly encourage programmers to adapt their code to this new version. The incompatibilities between the new and the old libraries are:

Incompatibilities with version 2.2

Incompatibilities with version 2.1

Incompatibilities with version 1.1


Last update: Wed Nov 19 14:17:04 EDT 1997 by lhf.