Copyright © 1994-2000 TeCGraf, PUC-Rio. All rights reserved.
Lua is an extension programming language designed to support general procedural programming with data description facilities. Lua is intended to be used as a light-weight, but powerful, configuration language for any program that needs one.
Lua is implemented as a library, written in C. Being an extension language, Lua has no notion of a ``main'' program: it only works embedded in a host client, called the embedding program. This host program can invoke functions to execute a piece of code in Lua, can write and read Lua variables, and can register C functions to be called by Lua code. Through the use of C functions, Lua can be augmented to cope with a wide range of different domains, thus creating customized programming languages sharing a syntactical framework.
Lua is free-distribution software, and provided as usual with no guarantees, as stated in the copyright notice. The implementation described in this manual is available at the following URL's:
http://www.tecgraf.puc-rio.br/lua/ ftp://ftp.tecgraf.puc-rio.br/pub/lua/lua.tar.gz
All statements in Lua are executed in a global environment.
This environment, which keeps all global variables,
is initialized with a call from the embedding program to
lua_open
and
persists until a call to lua_close
,
or the end of the embedding program.
Optionally, a user can create multiple independent global
environments (see Section 5.1).
The global environment can be manipulated by Lua code or by the embedding program, which can read and write global variables using API functions from the library that implements Lua.
Global variables do not need declaration. Any variable is assumed to be global unless explicitly declared local (see Section 4.5.5). Before the first assignment, the value of a global variable is nil; this default can be changed (see Section 4.8).
The unit of execution of Lua is called a chunk. A chunk is simply a sequence of statements:
chunk ::= {stat} [ret]Statements are described in Section 4.5. (As usual, {a} means 0 or more a's, [a] means an optional a and ('a)+ means one or more a's.)
A chunk may be in a file or in a string inside the host program.
A chunk may optionally end with a return
statement (see Section 4.5.3).
When a chunk is executed, first all its code is pre-compiled,
then the statements are executed in sequential order.
All modifications a chunk effects on the global environment persist
after the chunk end.
Chunks may also be pre-compiled into binary form; see program luac for details. Text files with chunks and their binary pre-compiled forms are interchangeable. Lua automatically detects the file type and acts accordingly.
Lua is a dynamically typed language. Variables do not have types; only values do. Therefore, there are no type definitions in the language. All values carry their own type. Besides a type, all values also have a tag.
There are six basic types in Lua: nil, number,
string, function, userdata, and table.
Nil is the type of the value nil,
whose main property is to be different from any other value.
Number represents real (double-precision floating-point) numbers,
while string has the usual meaning.
Lua is eight-bit clean,
and so strings may contain any 8-bit character,
including embedded zeros ('\0'
).
The function type
returns a string describing the type
of a given value (see Section 6.1).
Functions are considered first-class values in Lua. This means that functions can be stored in variables, passed as arguments to other functions, and returned as results. Lua can call (and manipulate) functions written in Lua and functions written in C. They can be distinguished by their tags: all Lua functions have the same tag, and all C functions have the same tag, which is different from the tag of Lua functions.
The type userdata is provided to allow
arbitrary C pointers to be stored in Lua variables.
It corresponds to a void*
and has no pre-defined operations in Lua,
besides assignment and equality test.
However, by using tag methods,
the programmer can define operations for userdata values
(see Section 4.8).
The type table implements associative arrays,
that is, arrays that can be indexed not only with numbers,
but with any value (except nil).
Therefore, this type may be used not only to represent ordinary arrays,
but also symbol tables, sets, records, etc.
Tables are the main data structuring mechanism in Lua.
To represent records, Lua uses the field name as an index.
The language supports this representation by
providing a.name
as syntactic sugar for a["name"]
.
Tables may also carry methods.
Because functions are first class values,
table fields may contain functions.
The form t:f(x)
is syntactic sugar for t.f(t,x)
,
which calls the method f
from the table t
passing
itself as the first parameter (see Section 4.6.9).
Note that tables are objects, and not values. Variables cannot contain tables, only references to them. Assignment, parameter passing, and returns always manipulate references to tables, and do not imply any kind of copy. Moreover, tables must be explicitly created before used (see Section 4.6.7).
Tags are mainly used to select tag methods when
some events occur.
Tag methods are the main mechanism for extending the
semantics of Lua (see Section 4.8).
Each of the types nil, number and string has a different tag.
All values of each of these types have this same pre-defined tag.
Values of type function can have two different tags,
depending on whether they are Lua functions or C functions.
Finally,
values of type userdata and table can have
as many different tags as needed (see Section 4.8).
Tags are created with the function newtag
,
and the function tag
returns the tag of a given value.
To change the tag of a given table,
there is the function settag
(see Section 6.1).
This section describes the lexis, the syntax and the semantics of Lua.
Identifiers in Lua can be any string of letters, digits, and underscores, not beginning with a digit. The definition of letter depends on the current locale: Any character considered alphabetic by the current locale can be used in an identifier. The following words are reserved, and cannot be used as identifiers:
and do else elseif end function if local nil not or repeat return then until whileLua is a case-sensitive language: and is a reserved word, but And and \'and (if the locale permits) are two other different identifiers. As a convention, identifiers starting with underscore followed by uppercase letters are reserved for internal variables.
The following strings denote other tokens:
~= <= >= < > == = + - * / ( ) { } [ ] ; , . .. ...
Literal strings can be delimited by matching single or double quotes,
and can contain the C-like escape sequences
'\a'
(bell),
'\b'
(backspace),
'\f'
(form feed),
'\n'
(new line),
'\r'
(carriage return),
'\t'
(horizontal tab),
'\v'
(vertical tab),
'\\'
, (backslash),
'\"'
, (double quote),
and '\''
(single quote).
A character in a string may also be specified by its numerical value,
through the escape sequence '\ddd'
,
where ddd
is a sequence of up to three decimal digits.
Strings in Lua may contain any 8-bit value, including embedded 0.
Literal strings can also be delimited by matching [[ ... ]]
.
Literals in this bracketed form may run for several lines,
may contain nested [[ ... ]]
pairs,
and do not interpret escape sequences.
This form is specially convenient for
writing strings that contain program pieces or
other quoted strings.
As an example, in a system using ASCII,
the following three literals are equivalent:
1) "alo\n123\"" 2) '\97lo\10\04923"' 3) [[alo 123"]]
Comments start anywhere outside a string with a
double hyphen (--
) and run until the end of the line.
Moreover,
the first line of a chunk is skipped if it starts with #
.
This facility allows the use of Lua as a script interpreter
in Unix systems (see Section 8).
Numerical constants may be written with an optional decimal part, and an optional decimal exponent. Examples of valid numerical constants are
3 3.0 3.1416 314.16e-2 0.31416E1
All lines that start with a $
sign are handled by a pre-processor.
The $
sign must be immediately
followed by one of the following directives:
Directives may be freely nested.
Particularly, a $endinput
may occur inside a $if
;
in that case, even the matching $end
is not parsed.
A cond part may be
Lua provides some automatic conversions between values at run time.
Any arithmetic operation applied to a string tries to convert
that string to a number, following the usual rules.
Conversely, whenever a number is used when a string is expected,
that number is converted to a string, in a reasonable format.
For complete control on how numbers are converted to strings,
use the format
function (see Section 6.2).
Functions in Lua can return many values. Because there are no type declarations, when a function is called the system does not know how many values a function will return, or how many parameters it needs. Therefore, sometimes, a list of values must be adjusted, at run time, to a given length. If there are more values than are needed, then the excess values are thrown away. If there are more needs than values, then the list is extended with as many nil's as needed. Adjustment occurs in multiple assignment (see Section 4.5.2) and function calls (see Section 4.6.8).
Lua supports an almost conventional set of statements, similar to those in Pascal or C. The conventional commands include assignment, control structures and procedure calls. Non-conventional commands include table constructors (see Section 4.6.7), and local variable declarations (see Section 4.5.5).
block ::= {stat sc} [ret] sc ::= [';']For syntactic reasons, a return statement can only be written as the last statement of a block. This restriction also avoids some ``statement not reached'' conditions.
A block may be explicitly delimited:
stat ::= do block endThis is useful to control the scope of local variables (see Section 4.5.5).
stat ::= varlist1 '=' explist1 varlist1 ::= var {',' var}This statement first evaluates all values on the right side and eventual indices on the left side, and then makes the assignments. Therefore, it can be used to exchange two values, as in
x, y = y, xThe two lists may have different lengths. Before the assignment, the list of values is adjusted to the length of the list of variables (see Section 4.4).
A single name can denote a global variable, a local variable, or a formal parameter:
var ::= nameSquare brackets are used to index a table:
var ::= simpleexp '[' exp1 ']'The simpleexp should result in a table value, from where the field indexed by the expression value gets the assigned value.
The syntax var.NAME
is just syntactic sugar for
var["NAME"]
:
var ::= simpleexp '.' name
The meaning of assignments and evaluations of global variables and
indexed variables can be changed by tag methods (see Section 4.8).
Actually,
an assignment x = val
, where x
is a global variable,
is equivalent to a call setglobal('x', val)
;
an assignment t[i] = val
is equivalent to
settable_event(t, i, val)
.
See Section 4.8 for a complete description of these functions.
(Function setglobal
is pre-defined in Lua.
Function settable_event is used only for explanatory purposes.)
stat ::= while exp1 do block end
| repeat block until exp1
| if exp1 then block {elseif exp1 then block} [else block] end
A return is used to return values from a function or from a chunk. Because they may return more than one value, the syntax for a return statement is
ret ::= return [explist1] [sc]
stat ::= functioncallIn this case, all returned values are thrown away. Function calls are explained in Section 4.6.8.
stat ::= local declist [init] declist ::= name {',' name} init ::= '=' explist1If present, an initial assignment has the same semantics of a multiple assignment. Otherwise, all variables are initialized with nil.
exp ::= '(' exp ')' exp ::= nil exp ::= 'number' exp ::= 'literal' exp ::= function exp ::= simpleexp
simpleexp ::= var simpleexp ::= upvalue simpleexp ::= functioncall
Numbers (numerical constants) and string literals are explained in Section 4.1; variables are explained in Section 4.5.2; upvalues are explained in Section 4.7; function definitions (function) are explained in Section 4.6.9; function calls are explained in Section 4.6.8.
An access to a global variable x
is equivalent to a
call getglobal('x')
;
an access to an indexed variable t[i]
is equivalent to
a call gettable_event(t, i)
.
See Section 4.8 for a description of these functions.
(Function getglobal
is pre-defined in Lua.
Function gettable_event is used only for explanatory purposes.)
The non-terminal exp1 is used to indicate that the values returned by an expression must be adjusted to one single value:
exp1 ::= exp
+
(addition),
-
(subtraction), *
(multiplication),
/
(division) and ^
(exponentiation),
and unary -
(negation).
If the operands are numbers, or strings that can be converted to
numbers (according to the rules given in Section 4.3),
then all operations except exponentiation have the usual meaning.
Otherwise, an appropriate tag method is called (see Section 4.8).
An exponentiation always calls a tag method.
The standard mathematical library redefines this method for numbers,
giving the expected meaning to exponentiation
(see Section 6.3).
< > <= >= ~= ==All these return nil as false and a value different from nil as true.
Equality first compares the tags of its operands.
If they are different, then the result is nil.
Otherwise, their values are compared.
Numbers and strings are compared in the usual way.
Tables, userdata and functions are compared by reference,
that is, two tables are considered equal only if they are the same table.
The operator ~=
is exactly the negation of equality (==
).
Note that the conversion rules of Section 4.3
do not apply to equality comparisons.
Thus, "0"==0
evaluates to false,
and t[0]
and t["0"]
denote different
entries in a table.
The other operators work as follows. If both arguments are numbers, then they are compared as such. Otherwise, if both arguments are strings, then their values are compared using lexicographical order. Otherwise, the ``order'' tag method is called (see Section 4.8).
and or notLike control structures, all logical operators consider nil as false and anything else as true. The operator
and
returns nil if its first argument is nil;
otherwise, it returns its second argument.
The operator or
returns its first argument
if it is different from nil;
otherwise, it returns its second argument.
Both and
and or
use short-cut evaluation,
that is,
the second operand is evaluated only when necessary.
A useful Lua idiom is x = x or v
,
which is equivalent to
if x == nil then x = v endi.e., it sets
x
to a default value v
when
x
is not set.
and or < > <= >= ~= == .. + - * / not - (unary) ^All binary operators are left associative, except for
^
(exponentiation),
which is right associative.
The general syntax for constructors is
tableconstructor ::= '{' fieldlist '}' fieldlist ::= lfieldlist | ffieldlist | lfieldlist ';' ffieldlist | ffieldlist ';' lfieldlist lfieldlist ::= [lfieldlist1] ffieldlist ::= [ffieldlist1]
The form lfieldlist1 is used to initialize lists:
lfieldlist1 ::= exp {',' exp} [',']The expressions in the list are assigned to consecutive numerical indices, starting with 1. For example,
a = {"v1", "v2", 34}is equivalent to
do local temp = {} temp[1] = "v1" temp[2] = "v2" temp[3] = 34 a = temp end
The form ffieldlist1 initializes other fields in a table:
ffieldlist1 ::= ffield {',' ffield} [','] ffield ::= '[' exp ']' '=' exp | name '=' expFor example,
a = {[f(k)] = g(y), x = 1, y = 3, [0] = b+c}is equivalent to
do local temp = {} temp[f(k)] = g(y) temp.x = 1 -- or temp["x"] = 1 temp.y = 3 -- or temp["y"] = 3 temp[0] = b+c a = temp endAn expression like
{x = 1, y = 4}
is
in fact syntactic sugar for {["x"] = 1, ["y"] = 4}
.
Both forms may have an optional trailing comma, and can be used in the same constructor separated by a semi-collon. For example, all forms below are correct:
x = {;} x = {'a', 'b',} x = {type='list'; 'a', 'b'} x = {f(0), f(1), f(2),; n=3,}
functioncall ::= simpleexp argsFirst, simpleexp is evaluated. If its value has type function, then this function is called, with the given arguments. Otherwise, the ``function'' tag method is called, having as first parameter the value of simpleexp, and then the original call parameters.
The form:
functioncall ::= simpleexp ':' name argscan be used to call ``methods''. A call
simpleexp:name(...)
is syntactic sugar for
simpleexp.name(simpleexp, ...)except that
simpleexp
is evaluated only once.
Arguments have the following syntax:
args ::= '(' [explist1] ')' args ::= tableconstructor args ::= 'literal' explist1 ::= exp1 {',' exp1}All argument expressions are evaluated before the call. A call of the form
f{...}
is syntactic sugar for
f({...})
, that is,
the parameter list is a single new table.
A call of the form f'...'
(or f"..."
or f[[...]]
) is syntactic sugar for
f('...')
, that is,
the parameter list is a single literal string.
Because a function can return any number of results (see Section 4.5.3), the number of results must be adjusted before used. If the function is called as a statement (see Section 4.5.4), then its return list is adjusted to 0, thus discarding all returned values. If the function is called in a place that needs a single value (syntactically denoted by the non-terminal exp1), then its return list is adjusted to 1, thus discarding all returned values but the first one. If the function is called in a place that can hold many values (syntactically denoted by the non-terminal exp), then no adjustment is made. Note that the only place that can hold many values is the last (or the only) expression in an assignment or in a return statement; see examples below.
f(); -- adjusted to 0 g(x, f()); -- f() is adjusted to 1 a,b,c = f(), x; -- f() is adjusted to 1 result (and c gets nil) a,b,c = x, f(); -- f() is adjusted to 2 a,b,c = f(); -- f() is adjusted to 3 return f(); -- returns all values returned by f()
The syntax for function definition is
function ::= function '(' [parlist1] ')' block end stat ::= function funcname '(' [parlist1] ')' block end funcname ::= name | name '.' nameThe statement
function f (...) ... endis just syntactic sugar for
f = function (...) ... end
A function definition is an executable expression, whose value has type function. When Lua pre-compiles a chunk, all its function bodies are pre-compiled, too. Then, whenever Lua executes the function definition, its upvalues are fixed (see Section 4.7), and the function is instantiated (or ``closed''). This function instance (or ``closure'') is the final value of the expression. Different instances of a same function may have different upvalues.
Parameters act as local variables, initialized with the argument values:
parlist1 ::= '...' parlist1 ::= name {',' name} [',' '...']When a function is called, the list of arguments is adjusted to the length of the list of parameters (see Section 4.4), unless the function is a vararg function, indicated by the dots (...) at the end of its parameter list. A vararg function does not adjust its argument list; instead, it collects any extra arguments into an implicit parameter, called arg. This parameter is always initialized as a table, with a field
n
whose value is the number of extra arguments,
and the extra arguments at positions 1, 2, ...
As an example, suppose definitions like:
function f(a, b) end function g(a, b, ...) endThen, we have the following mapping from arguments to parameters:
CALL PARAMETERSf(3) a=3, b=nil f(3, 4) a=3, b=4 f(3, 4, 5) a=3, b=4
g(3) a=3, b=nil, arg={n=0} g(3, 4) a=3, b=4, arg={n=0} g(3, 4, 5, 8) a=3, b=4, arg={5, 8; n=2}
Results are returned using the return
statement (see Section 4.5.3).
If control reaches the end of a function without a return instruction,
then the function returns with no results.
There is a special syntax for defining methods, that is, functions that have an implicit extra parameter self:
function ::= function name ':' name '(' [parlist1] ')' block endThus, a declaration like
function v:f (...) ... endis equivalent to
v.f = function (self, ...) ... endthat is, the function gets an extra formal parameter called
self
.
Note that the variable v
must have been
previously initialized with a table value.
A function body may refer to its own local variables (which includes its parameters) and to global variables, as long as they are not shadowed by local variables from enclosing functions. A function cannot access a local variable from an enclosing function, since such variables may no longer exist when the function is called. However, a function may access the value of a local variable from an enclosing function, using upvalues.
upvalue ::= '%' nameAn upvalue is somewhat similar to a variable expression, but whose value is frozen when the function wherein it appears is instantiated. The name used in an upvalue may be the name of any variable visible at the point where the function is defined.
Here are some examples:
a,b,c = 1,2,3 -- global variables function f (x) local b -- x and b are local to f local g = function (a) local y -- a and y are local to g p = a -- OK, access local 'a' p = c -- OK, access global 'c' p = b -- ERROR: cannot access a variable in outer scope p = %b -- OK, access frozen value of 'b' (local to 'f') p = %c -- OK, access frozen value of global 'c' p = %y -- ERROR: 'y' is not visible where 'g' is defined end -- g end -- f
Lua provides a powerful mechanism to extend its semantics, called tag methods. A tag method is a programmer-defined function that is called at specific key points during the evaluation of a program, allowing the programmer to change the standard Lua behavior at these points. Each of these points is called an event.
The tag method called for any specific event is selected according to the tag of the values involved in the event (see Section 3). The function settagmethod changes the tag method associated with a given pair (tag, event). Its first parameter is the tag, the second parameter is the event name (a string; see below), and the third parameter is the new method (a function), or nil to restore the default behavior for the pair. The function returns the previous tag method for that pair. Another function, gettagmethod, receives a tag and an event name and returns the current method associated with the pair.
Tag methods are called in the following events,
identified by the given names.
The semantics of tag methods is better explained by a Lua function
describing the behavior of the interpreter at each event.
The function not only shows when a tag method is called,
but also its arguments, its results and the default behavior.
Please notice that the code shown here is only illustrative;
the real behavior is hard coded in the interpreter,
and it is much more efficient than this simulation.
All functions used in these descriptions
(rawgetglobal
, tonumber
, call
, etc.)
are described in Section 6.1.
+
operation is applied to non numerical operands.
The function getbinmethod
defines how Lua chooses a tag method
for a binary operation.
First, Lua tries the first operand.
If its tag does not define a tag method for the operation,
then Lua tries the second operand.
If it also fails, then it gets a tag method from tag 0:
function getbinmethod (op1, op2, event) return gettagmethod(tag(op1), event) or gettagmethod(tag(op2), event) or gettagmethod(0, event) end
function add_event (op1, op2) local o1, o2 = tonumber(op1), tonumber(op2) if o1 and o2 then -- both operands are numeric return o1+o2 -- '+' here is the primitive 'add' else -- at least one of the operands is not numeric local tm = getbinmethod(op1, op2, "add") if tm then -- call the method with both operands and an extra -- argument with the event name return tm(op1, op2, "add") else -- no tag method available: default behavior error("unexpected type at arithmetic operation") end end end
-
operation is applied to non numerical operands.
Behavior similar to the "add"
event.
*
operation is applied to non numerical operands.
Behavior similar to the "add"
event.
/
operation is applied to non numerical operands.
Behavior similar to the "add"
event.
^
operation is applied.
function pow_event (op1, op2) local tm = getbinmethod(op1, op2, "pow") if tm then -- call the method with both operands and an extra -- argument with the event name return tm(op1, op2, "pow") else -- no tag method available: default behavior error("unexpected type at arithmetic operation") end end
-
operation is applied to a non numerical operand.
function unm_event (op) local o = tonumber(op) if o then -- operand is numeric return -o -- '-' here is the primitive 'unm' else -- the operand is not numeric. -- Try to get a tag method from the operand; -- if it does not have one, try a "global" one (tag 0) local tm = gettagmethod(tag(op), "unm") or gettagmethod(0, "unm") if tm then -- call the method with the operand, nil, and an extra -- argument with the event name return tm(op, nil, "unm") else -- no tag method available: default behavior error("unexpected type at arithmetic operation") end end end
<
operation is applied to non numerical
or non string operands.
function lt_event (op1, op2) if type(op1) == "number" and type(op2) == "number" then return op1 < op2 -- numeric comparison elseif type(op1) == "string" and type(op2) == "string" then return op1 < op2 -- lexicographic comparison else local tm = getbinmethod(op1, op2, "lt") if tm then return tm(op1, op2, "lt") else error("unexpected type at comparison"); end end end
>
operation is applied to non numerical
or non string operands.
Behavior similar to the "lt"
event.
<=
operation is applied to non numerical
or non string operands.
Behavior similar to the "lt"
event.
>=
operation is applied to non numerical
or non string operands.
Behavior similar to the "lt"
event.
function concat_event (op1, op2) if (type(op1) == "string" or type(op1) == "number") and (type(op2) == "string" or type(op2) == "number") then return op1..op2 -- primitive string concatenation else local tm = getbinmethod(op1, op2, "concat") if tm then return tm(op1, op2, "concat") else error("unexpected type for concatenation") end end end
"gettable"
for its semantics.
newtag
.
function getglobal (varname) local value = rawgetglobal(varname) local tm = gettagmethod(tag(value), "getglobal") if not tm then return value else return tm(varname, value) end endThe function
getglobal
is pre-defined in Lua (see Section 6.1).
function setglobal (varname, newvalue) local oldvalue = rawgetglobal(varname) local tm = gettagmethod(tag(oldvalue), "setglobal") if not tm then return rawsetglobal(varname, newvalue) else return tm(varname, oldvalue, newvalue) end endNotice: the function
setglobal
is pre-defined in Lua (see Section 6.1).
function gettable_event (table, index) local tm = gettagmethod(tag(table), "gettable") if tm then return tm(table, index) elseif type(table) ~= "table" then error("indexed expression not a table"); else local v = rawgettable(table, index) tm = gettagmethod(tag(table), "index") if v == nil and tm then return tm(table, index) else return v end end end
function settable_event (table, index, value) local tm = gettagmethod(tag(table), "settable") if tm then tm(table, index, value) elseif type(table) ~= "table" then error("indexed expression not a table") else rawsettable(table, index, value) end end
function function_event (func, ...) if type(func) == "function" then return call(func, arg) else local tm = gettagmethod(tag(func), "function") if tm then local i = arg.n while i > 0 do arg[i+1] = arg[i] i = i-1 end arg.n = arg.n+1 arg[1] = func return call(tm, arg) else error("call expression not a function") end end end
function gc_event (obj) local tm = gettagmethod(tag(obj), "gc") if tm then tm(obj) end endMoreover, at the end of a garbage collection cycle, Lua does the equivalent of the call
gc_event(nil)
.
Because Lua is an extension language,
all Lua actions start from C code in the host program
calling a function from the Lua library.
Whenever an error occurs during Lua compilation or execution,
function _ERRORMESSAGE
is called
(provided it is different from nil),
and then the corresponding function from the library
(lua_dofile
, lua_dostring
,
lua_dobuffer
, or lua_callfunction
)
is terminated, returning an error condition.
The only argument to _ERRORMESSAGE
is a string
describing the error.
The default definition for this function calls _ALERT
,
which prints the message to stderr
(see Section 6.1).
The standard I/O library redefines _ERRORMESSAGE
,
and uses the debug facilities (see Section 7)
to print some extra information,
such as the call stack.
To provide more information about errors,
Lua programs should include the compilation pragma $debug
.
When an error occurs in a chunk compiled with this option,
the I/O error routine is able to print the number of the
lines where the calls (and the error) were made.
Lua code can explicitly generate an error by calling the built-in
function error
(see Section 6.1).
Lua code can ``catch'' an error using the built-in function
call
(see Section 6.1).
This section describes the API for Lua, that is, the set of C functions available to the host program to communicate with the Lua library. The API functions can be classified in the following categories:
lua.h
.
typedef struct lua_State lua_State; extern lua_State *lua_state;The variable
lua_state
is the only C global variable in
the Lua library.
Before calling any API function, this state must be initialized. This is done by calling
void lua_open (void);This function allocates and initializes some internal structures, and defines all pre-defined functions of Lua. If
lua_state
is already different from NULL
,
lua_open
has no effect;
therefore, it is safe to call this function multiple times.
All standard libraries call lua_open
when they are opened.
Function lua_setstate
is used to change the current state
of Lua:
lua_State *lua_setstate (lua_State *st);It sets
lua_state
to st
and returns the old state.
Multiple, independent states may be created.
For that, you must set lua_state
back to NULL
before
calling lua_open
.
An easy way to do that is defining an auxiliary function:
lua_State *lua_newstate (void) { lua_State *old = lua_setstate(NULL); lua_open(); return lua_setstate(old); }This function creates a new state without changing the current state of the interpreter. Note that any new state is created with all predefined functions, but any additional library (such as the standard libraries) must be explicitly open in the new state, if needed.
If necessary, a state may be released by calling
void lua_close (void);This function destroys all objects in the current Lua environment (calling the correspondent garbage collector tag methods), frees all dynamic memory used by the state, and then sets
lua_state
to NULL
.
Usually, there is no need to call this function,
since these resources are naturally released when the program ends.
If lua_state
is already NULL
,
lua_close
has no effect.
If you are using multiple states, you may find useful to define the following function, which releases a given state:
void lua_freestate (lua_State *st) { lua_State *old = lua_setstate(st); lua_close(); if (old != st) lua_setstate(old); }
lua_Object
,
which works like an abstract type in C that can hold any Lua value.
Values of type lua_Object
have no meaning outside Lua;
for instance,
the comparison of two lua_Object's
is undefined.
To check the type of a lua_Object
,
the following functions are available:
int lua_isnil (lua_Object object); int lua_isnumber (lua_Object object); int lua_isstring (lua_Object object); int lua_istable (lua_Object object); int lua_isfunction (lua_Object object); int lua_iscfunction (lua_Object object); int lua_isuserdata (lua_Object object);These functions return 1 if the object is compatible with the given type, and 0 otherwise. The function
lua_isnumber
accepts numbers and numerical strings,
whereas
lua_isstring
accepts strings and numbers (see Section 4.3),
and lua_isfunction
accepts Lua functions and C functions.
To get the tag of a lua_Object
,
the following function is available:
int lua_tag (lua_Object object);
To translate a value from type lua_Object
to a specific C type,
the programmer can use:
double lua_getnumber (lua_Object object); char *lua_getstring (lua_Object object); long lua_strlen (lua_Object object); lua_CFunction lua_getcfunction (lua_Object object); void *lua_getuserdata (lua_Object object);
lua_getnumber
converts a lua_Object
to a floating-point number.
This lua_Object
must be a number or a string convertible to number
(see Section 4.3); otherwise, lua_getnumber
returns 0.
lua_getstring
converts a lua_Object
to a string (char*
).
This lua_Object
must be a string or a number;
otherwise, the function returns 0 (the NULL
pointer).
This function does not create a new string,
but returns a pointer to a string inside the Lua environment.
Those strings always have a 0 after their last character (like in C),
but may contain other zeros in their body.
If you do not know whether a string may contain zeros,
you can use lua_strlen
to get the actual length.
Because Lua has garbage collection,
there is no guarantee that the pointer returned by lua_getstring
will be valid after the block ends
(see Section 5.3).
lua_getcfunction
converts a lua_Object
to a C function.
This lua_Object
must have type CFunction;
otherwise, lua_getcfunction
returns 0 (the NULL
pointer).
The type lua_CFunction
is explained in Section 5.7.
lua_getuserdata
converts a lua_Object
to void*
.
This lua_Object
must have type userdata;
otherwise, lua_getuserdata
returns 0 (the NULL
pointer).
lua_Object
has a limited scope,
and is only valid inside the block where it has been created.
A C function called from Lua is a block,
and its parameters are valid only until its end.
It is good programming practice to convert Lua objects to C values
as soon as they are available,
and never to store lua_Object
s in C global variables.
A garbage collection cycle can be forced by:
long lua_collectgarbage (long limit);This function returns the number of objects collected. The argument
limit
makes the next cycle occur only
after that number of new objects have been created.
If limit
=0, then Lua uses an adaptive heuristics to set this limit.
All communication between Lua and C is done through two abstract data types, called lua2C and C2lua. The first one, as the name implies, is used to pass values from Lua to C: parameters when Lua calls C and results when C calls Lua. The structure C2lua is used in the reverse direction: parameters when C calls Lua and results when Lua calls C.
The structure lua2C is an abstract array, which can be indexed with the function:
lua_Object lua_lua2C (int number);where
number
starts with 1.
When called with a number larger than the array size,
this function returns LUA_NOOBJECT
.
In this way, it is possible to write C functions that receive
a variable number of parameters,
and to call Lua functions that return a variable number of results.
Note that the structure lua2C cannot be directly modified by C code.
The second structure, C2lua, is an abstract stack. Pushing elements into this stack is done with the following functions:
void lua_pushnumber (double n); void lua_pushlstring (char *s, long len); void lua_pushstring (char *s); void lua_pushusertag (void *u, int tag); void lua_pushnil (void); void lua_pushobject (lua_Object object); void lua_pushcfunction (lua_CFunction f); /* macro */All of them receive a C value, convert it to a corresponding
lua_Object
,
and leave the result on the top of C2lua.
In particular, functions lua_pushlstring
and lua_pushstring
make an internal copy of the given string.
Function lua_pushstring
can only be used to push proper C strings
(that is, strings that do not contain zeros and end with a zero);
otherwise you should use the more generic lua_pushlstring
.
The function
lua_Object lua_pop (void);returns a reference to the object at the top of the C2lua stack, and pops it.
As a general rule, all API functions pop from the stack all elements they use.
Because userdata are objects,
the function lua_pushusertag
may create a new userdata.
If Lua has a userdata with the given value (void*
) and tag,
that userdata is pushed.
Otherwise, a new userdata is created, with the given value and tag.
If this function is called with
tag
equal to LUA_ANYTAG
,
then Lua will try to find any userdata with the given value,
regardless of its tag.
If there is no userdata with that value, then a new one is created,
with tag equal to 0.
Userdata can have different tags, whose semantics are only known to the host program. Tags are created with the function:
int lua_newtag (void);The function
lua_settag
changes the tag of
the object on the top of C2lua (and pops it);
the object must be a userdata or a table.
void lua_settag (int tag);
tag
must be a value created with lua_newtag
.
When C code calls Lua repeatedly, as in a loop, objects returned by these calls can accumulate, and may cause a stack overflow. To avoid this, nested blocks can be defined with the functions:
void lua_beginblock (void); void lua_endblock (void);After the end of the block, all
lua_Object
's created inside it are released.
The use of explicit nested blocks is good programming practice
and is strongly encouraged.
int lua_dofile (char *filename); int lua_dostring (char *string); int lua_dobuffer (char *buff, int size, char *name);All these functions return an error code: 0, in case of success; non zero, in case of errors. More specifically,
lua_dofile
returns 2 if for any reason
it could not open the file.
When called with argument NULL
,
lua_dofile
executes the stdin
stream.
Functions lua_dofile
and lua_dobuffer
are both able to execute pre-compiled chunks.
They automatically detect whether the chunk is text or binary,
and load it accordingly (see program luac).
Function lua_dostring
executes only source code.
The third parameter to lua_dobuffer
(name
)
is the ``name of the chunk'',
used in error messages and debug information.
If name
is NULL
,
Lua gives a default name to the chunk.
These functions return, in structure lua2C, any values eventually returned by the chunks. They also empty the stack C2lua.
lua_Object lua_getglobal (char *varname);As in Lua, this function may trigger a tag method. To read the real value of any global variable, without invoking any tag method, use the raw version:
lua_Object lua_rawgetglobal (char *varname);
To store a value previously pushed onto C2lua in a global variable, there is the function:
void lua_setglobal (char *varname);As in Lua, this function may trigger a tag method. To set the real value of any global variable, without invoking any tag method, use the raw version:
void lua_rawsetglobal (char *varname);
Tables can also be manipulated via the API. The function
lua_Object lua_gettable (void);pops a table and an index from the stack C2lua, and returns the contents of the table at that index. As in Lua, this operation may trigger a tag method. To get the real value of any table index, without invoking any tag method, use the raw version:
lua_Object lua_rawgettable (void);
To store a value in an index, the program must push the table, the index, and the value onto C2lua, and then call the function
void lua_settable (void);Again, the tag method for ``settable'' may be called. To set the real value of any table index, without invoking any tag method, use the raw version:
void lua_rawsettable (void);
lua_Object lua_createtable (void);creates and returns a new, empty table.
int lua_callfunction (lua_Object function);This function returns an error code: 0, in case of success; non zero, in case of errors. Finally, the results (a Lua function may return many values) are returned in structure lua2C, and can be retrieved with the macro
lua_getresult
,
which is just another name to function lua_lua2C
.
Note that function lua_callfunction
pops all elements from the C2lua stack.
The following example shows how a C program may do the equivalent to the Lua code:
a,b = f("how", t.x, 4)
lua_pushstring("how"); /* 1st argument */ lua_pushobject(lua_getglobal("t")); /* push value of global 't' */ lua_pushstring("x"); /* push the string 'x' */ lua_pushobject(lua_gettable()); /* push result of t.x (2nd arg) */ lua_pushnumber(4); /* 3rd argument */ lua_callfunction(lua_getglobal("f")); /* call Lua function */ lua_pushobject(lua_getresult(1)); /* push first result of the call */ lua_setglobal("a"); /* set global variable 'a' */ lua_pushobject(lua_getresult(2)); /* push second result of the call */ lua_setglobal("b"); /* set global variable 'b' */
Some special Lua functions have exclusive interfaces. A C function can generate a Lua error calling the function
void lua_error (char *message);This function never returns. If the C function has been called from Lua, then the corresponding Lua execution terminates, as if an error had occurred inside Lua code. Otherwise, the whole host program terminates with a call to
exit(1)
.
The message
is passed to the error handler function,
_ERRORMESSAGE
.
If message
is NULL
,
then _ERRORMESSAGE
is not called.
Tag methods can be changed with:
lua_Object lua_settagmethod (int tag, char *event);The first parameter is the tag, and the second is the event name (see Section 4.8); the new method is pushed from C2lua. This function returns a
lua_Object
,
which is the old tag method value.
To get just the current value of a tag method,
use the function
lua_Object lua_gettagmethod (int tag, char *event);
It is also possible to copy all tag methods from one tag to another:
int lua_copytagmethods (int tagto, int tagfrom);This function returns
tagto
.
#define lua_register(n,f) (lua_pushcfunction(f), lua_setglobal(n)) /* char *n; */ /* lua_CFunction f; */which receives the name the function will have in Lua, and a pointer to the function. This pointer must have type
lua_CFunction
,
which is defined as
typedef void (*lua_CFunction) (void);that is, a pointer to a function with no parameters and no results.
In order to communicate properly with Lua, a C function must follow a protocol, which defines the way parameters and results are passed.
A C function receives its arguments in structure lua2C;
to access them, it uses the macro lua_getparam
,
again just another name for lua_lua2C
.
To return values, a C function just pushes them onto the stack C2lua,
in direct order (see Section 5.2).
Like a Lua function, a C function called by Lua can also return
many results.
When a C function is created, it is possible to associate some upvalues to it, thus creating a C closure; then these values are passed to the function whenever it is called, as common arguments. To associate upvalues to a function, first these values must be pushed on C2lua. Then the function
void lua_pushcclosure (lua_CFunction fn, int n);is used to put the C function on C2lua, with the argument
n
telling how many upvalues must be
associated with the function;
in fact, the macro lua_pushcfunction
is defined as
lua_pushcclosure
with n
set to 0.
Then, any time the function is called,
these upvalues are inserted as the first arguments to the function,
before the actual arguments provided in the call.
For some examples of C functions, see files lstrlib.c
,
liolib.c
and lmathlib.c
in the official Lua distribution.
As noted in Section 5.3, lua_Object
s are volatile.
If the C code needs to keep a lua_Object
outside block boundaries,
then it must create a reference to the object.
The routines to manipulate references are the following:
int lua_ref (int lock); lua_Object lua_getref (int ref); void lua_unref (int ref);The function
lua_ref
creates a reference
to the object that is on the top of the stack,
and returns this reference.
If lock
is true, the object is locked:
this means the object will not be garbage collected.
Note that an unlocked reference may be garbage collected.
Whenever the referenced object is needed,
a call to lua_getref
returns a handle to it;
if the object has been collected,
lua_getref
returns LUA_NOOBJECT
.
When a reference is no longer needed,
it can be released with a call to lua_unref
.
The set of predefined functions in Lua is small but powerful. Most of them provide features that allow some degree of reflexivity in the language. Some of these features cannot be simulated with the rest of the language nor with the standard Lua API. Others are just convenient interfaces to common API functions.
The libraries, on the other hand, provide useful routines that are implemented directly through the standard API. Therefore, they are not necessary to the language, and are provided as separate C modules. Currently, there are three standard libraries:
lua_strlibopen
, lua_mathlibopen
,
and lua_iolibopen
, declared in lualib.h
.
func
with
the arguments given by the table arg
.
The call is equivalent to
func(arg[1], arg[2], ..., arg[n])where
n
is the result of getn(arg)
(see Section 6.1).
By default,
all results from func
are just returned by the call.
If the string mode
contains "p"
,
the results are packed in a single table.
That is, call
returns just one table;
at index n
, the table has the total number of results
from the call;
the first result is at index 1, etc.
For instance, the following calls produce the following results:
a = call(sin, {5}) --> a = 0.0871557 = sin(5) a = call(max, {1,4,5; n=2}) --> a = 4 (only 1 and 4 are arguments) a = call(max, {1,4,5; n=2}, "p") --> a = {4; n=1} t = {x=1} a = call(next, {t,nil;n=2}, "p") --> a={"x", 1; n=2}
By default,
if an error occurs during the function call,
the error is propagated.
If the string mode
contains "x"
,
then the call is protected.
In this mode, function call
does not propagate an error,
regardless of what happens during the call.
Instead, it returns nil to signal the error
(besides calling the appropriated error handler).
If provided,
errhandler
is temporarily set as the error function
_ERRORMESSAGE
, while func
runs.
In particular, if errhandler
is nil,
no error messages will be issued during the execution of the called function.
limit
, is a number that
makes the next cycle occur only after that number of new
objects have been created.
If limit
is absent or equal to 0,
Lua uses an adaptive algorithm to set this limit.
collectgarbage
is equivalent to
the API function lua_collectgarbage
.
dofile
executes the contents of the standard input (stdin
).
If there is any error executing the file,
then dofile
returns nil.
Otherwise, it returns the values returned by the chunk,
or a non nil value if the chunk returns no values.
It issues an error when called with a non string argument.
dofile
is equivalent to the API function lua_dofile
.
dostring
returns nil.
Otherwise, it returns the values returned by the chunk,
or a non nil value if the chunk returns no values.
An optional second parameter (chunkname
)
is the ``name of the chunk'',
used in error messages and debug information.
dostring
is equivalent to the API function lua_dostring
.
newtag
is equivalent to the API function lua_newtag
.
Lua has no declaration of fields;
semantically, there is no difference between a
field not present in a table or a field with value nil.
Therefore, the function only considers fields with non nil values.
The order in which the indices are enumerated is not specified,
even for numeric indices
(to traverse a table in numeric order,
use a counter or the function foreachi
).
If the table indices are modified in any way during a traversal,
the semantics of next
is undefined.
This function cannot be written with the standard API.
next
,
but iterates instead over the global variables.
Its single argument is the name of a global variable,
or nil to get a first name.
Similarly to next
, it returns the name of another variable
and its value,
or nil if there are no more variables.
There can be no creation of new global variables during the traversal;
otherwise the semantics of nextvar
is undefined.
This function cannot be written with the standard API.
format
.
tostring
.
This function is not intended for formatted output,
but only as a quick way to show a value,
for instance for debugging.
See Section 6.4 for functions for formatted output.
stderr
).
tonumber
returns that number;
otherwise, it returns nil.
An optional argument specifies the base to interpret the numeral. The base may be any integer between 2 and 36 inclusive. In bases above 10, the letter `A' (either upper or lower case) represents 10, `B' represents 11, and so forth, with `Z' representing 35.
In base 10 (the default), the number may have a decimal part, as well as an optional exponent part (see Section 4.3). In other bases, only integers are accepted.
"nil"
(a string, not the value nil),
"number"
,
"string"
,
"table"
,
"function"
,
and "userdata"
.
tag
is equivalent to the API function lua_tag
.
tag
must be a value created with newtag
(see Section 6.1).
It returns the value of its first argument (the table).
For security reasons,
it is impossible to change the tag of a userdata from Lua.
function assert (v, m) if not v then m = m or "" error("assertion failed! " .. m) end end
lua_dofile
, lua_dostring
,
lua_dobuffer
, or lua_callfunction
;
in Lua: dofile
, dostring
, or call
in protected mode).
If message
is nil, the error handler is not called.
Function error
never returns.
error
is equivalent to the API function lua_error
.
table[index]
,
without invoking any tag method.
table
must be a table,
and index
is any value different from nil.
table[index]
to value
,
without invoking any tag method.
table
must be a table,
index
is any value different from nil,
and value
is any Lua value.
name
does not need to be a
syntactically valid variable name.
Therefore,
this function can set global variables with strange names like
"m v 1"
or 34
.
Function rawsetglobal
returns the value of its second argument.
name
does not need to be a
syntactically valid variable name.
Function setglobal
returns the value of its second argument.
name
does not need to be a
syntactically valid variable name.
name
does not need to be a
syntactically valid variable name.
newmethod
is nil,
settagmethod
restores the default behavior for the given event.
tagto
.
n
field with a numeric value,
this is its ``size''.
Otherwise, the size is the largest numerical index with a non-nil
value in the table.
This function could be defined in Lua:
function getn (t) if type(t.n) == 'number' then return t.n end local max = 0 local i = next(t, nil) while i do if type(i) == 'number' and i>max then max=i end i = next(t, i) end return max end
function
over all elements of table
.
For each element, the function is called with the index and
respective value as arguments.
If the function returns any non-nil value,
the loop is broken, and the value is returned
as the final value of foreach
.
This function could be defined in Lua:
function foreach (t, f) local i, v = next(t, nil) while i do local res = f(i, v) if res then return res end i, v = next(t, i) end end
function
over the
numerical indices of table
.
For each index, the function is called with the index and
respective value as arguments.
Indices are visited in sequential order,
from 1 to n
,
where n
is the result of getn(table)
(see Section 6.1).
If the function returns any non-nil value,
the loop is broken, and the value is returned
as the final value of foreachi
.
This function could be defined in Lua:
function foreachi (t, f) local i, n = 1, getn(t) while i <= n do local res = f(i, t[i]) if res then return res end i = i+1 end end
function
over all global variables.
For each variable,
the function is called with its name and its value as arguments.
If the function returns any non-nil value,
the loop is broken, and the value is returned
as the final value of foreachvar
.
This function could be defined in Lua:
function foreachvar (f) local n, v = nextvar(nil) while n do local res = f(n, v) if res then return res end n, v = nextvar(n) end end
Inserts element value
at table position pos
,
shifting other elements to open space.
The default value for pos
is n+1
(where n
is the result of getn(table)
(see Section 6.1))
so that a call tinsert(t,x)
inserts x
at the end
of table t
.
This function also sets or increments the field n
of the table,
to n+1
.
This function is equivalent to the following Lua function, except that the table accesses are all raw (that is, without tag methods):
function tinsert (t, ...) local pos, value local n = getn(t) if arg.n == 1 then pos = n+1; value = arg[1] else pos = arg[1]; value = arg[2] end t.n = n+1; while n >= pos do t[n+1] = t[n] n = n-1 end t[pos] = value end
Removes from table
the element at position pos
,
shifting other elements to close the space.
Returns the value of the removed element.
The default value for pos
is n
(where n
is the result of getn(table)
(see Section 6.1)),
so that a call tremove(t)
removes the last element
of table t
.
This function also sets or decrements the field n
of the table,
to n-1
.
This function is equivalent to the following Lua function, except that the table accesses are all raw (that is, without tag methods):
function tremove (t, pos) local n = getn(t) pos = pos or n local value = t[pos] if n<=0 then return end while pos < n do t[pos] = t[pos+1] pos = pos+1 end t[n] = nil t.n = n-1 return value end
table[1]
to table[n]
,
where n
is the result of getn(table)
(see Section 6.1).
If comp
is given,
it must be a function that receives two table elements,
and returns true when the first is less than the second
(so that not comp(a[i+1], a[i])
will be true after the sort).
If comp
is not given,
the standard <
Lua operator is used instead.
Function sort
returns the (sorted) table.
pattern
in str
.
If it finds one, then it returns the indices on str
where this occurrence starts and ends;
otherwise, it returns nil.
If the pattern specifies captures,
the captured strings are returned as extra results.
A third optional numerical argument specifies where to start the search;
its default value is 1.
If init
is negative,
it is replaced by the length of the string minus its
absolute value plus 1.
Therefore, -1 points to the last character of str
.
A value of 1 as a fourth optional argument
turns off the pattern matching facilities,
so the function does a plain ``find substring'' operation,
with no characters in pattern
being considered ``magic''.
s
,
starting at i
and running until j
.
If i
or j
are negative,
they are replaced by the length of the string minus their
absolute value plus 1.
Therefore, -1 points to the last character of s
and -2 to the previous one.
If j
is absent, it is assumed to be equal to -1
(which is the same as the string length).
In particular,
the call strsub(s,1,j)
returns a prefix of s
with length j
,
and the call strsub(s, -i)
returns a suffix of s
with length i
.
n
copies of
the string s
.
s[i]
.
If i
is absent, then it is assumed to be 1.
If i
is negative,
it is replaced by the length of the string minus its
absolute value plus 1.
Therefore, -1 points to the last character of s
.
Note that numerical codes are not necessarily portable across platforms.
Note that numerical codes are not necessarily portable across platforms.
printf
family of
standard C functions.
The only differences are that the options/modifiers
*
, l
, L
, n
, p
,
and h
are not supported,
and there is an extra option, q
.
This option formats a string in a form suitable to be safely read
back by the Lua interpreter:
The string is written between double quotes,
and all double quotes, returns and backslashes in the string
are correctly escaped when written.
For instance, the call
format('%q', 'a string with "quotes" and \n new line')will produce the string:
"a string with \"quotes\" and \ new line"
Conversions can be applied to the n-th argument in the argument list,
rather than the next unused argument.
In this case, the conversion character %
is replaced
by the sequence %d$
, where d
is a
decimal digit in the range [1,9],
giving the position of the argument in the argument list.
For instance, the call format("%2$d -> %1$03d", 1, 34)
will
result in "34 -> 001"
.
The same argument can be used in more than one conversion.
The options c
, d
, E
, e
, f
,
g
, G
, i
, o
, u
, X
, and x
all
expect a number as argument,
whereas q
and s
expect a string.
The *
modifier can be simulated by building
the appropriate format string.
For example, "%*g"
can be simulated with
"%"..width.."g"
.
Note: function format can only be used with strings that do not contain zeros.
s
,
where all occurrences of the pattern pat
have been
replaced by a replacement string specified by repl
.
This function also returns, as a second value,
the total number of substitutions made.
If repl
is a string, then its value is used for replacement.
Any sequence in repl
of the form %n
with n
between 1 and 9
stands for the value of the n-th captured substring.
If repl
is a function, then this function is called every time a
match occurs, with all captured substrings passed as arguments,
in order (see below).
If the value returned by this function is a string,
then it is used as the replacement string;
otherwise, the replacement string is the empty string.
A last optional parameter n
limits
the maximum number of substitutions to occur.
For instance, when n
is 1 only the first occurrence of
pat
is replaced.
Here are some examples:
x = gsub("hello world", "(%w+)", "%1 %1") --> x="hello hello world world"x = gsub("hello world", "(%w+)", "%1 %1", 1) --> x="hello hello world"
x = gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") --> x="world hello Lua from"
x = gsub("home = $HOME, user = $USER", "%$(%w+)", getenv) --> x="home = /home/roberto, user = roberto" (for instance)
x = gsub("4+5 = $return 4+5$", "%$(.-)%$", dostring) --> x="4+5 = 9"
local t = {name="lua", version="3.2"} x = gsub("$name - $version", "%$(%w+)", function (v) return %t[v] end) --> x="lua - 3.2"
t = {n=0} gsub("first second word", "(%w+)", function (w) tinsert(%t, w) end) --> t={"first", "second", "word"; n=3}
^$()%.[]*+-?
)
- represents the character x itself.
()%.[]*-?
.
It is strongly recommended that any control character (even the non magic),
when used to represent itself in a pattern, should be preceded by a %
.
]
in char-set, it must be the first character.
A range of characters may be specified by
separating the end characters of the range with a -
.
If -
appears as the first or last character of char-set,
then it represents itself.
All classes %
x described above can also be used as
components in a char-set.
All other characters in char-set represent themselves.
E.g., assuming an ascii character set,
[%dA-Fa-f]
specifies the hexa-decimal digits.
%a
, %c
, ...),
the correspondent upper-case letter represents the complement of the class.
For instance, %S
represents all non-space characters.
The definitions of letter, space, etc. depend on the current locale.
In particular, the class [a-z]
may not be equivalent to %l
.
The second form should be preferred for more portable programs.
*
,
which matches 0 or more repetitions of characters in the class.
These repetition items will always match the longest possible sequence;
+
,
which matches 1 or more repetitions of characters in the class.
These repetition items will always match the longest possible sequence;
-
,
which also matches 0 or more repetitions of characters in the class.
Unlike *
,
these repetition items will always match the shortest possible sequence;
?
,
which matches 0 or 1 occurrence of a character in the class;
%b()
matches expressions with
balanced parentheses.
^
at the beginning of a pattern anchors the match at the
beginning of the subject string.
A $
at the end of a pattern anchors the match at the
end of the subject string.
"(a*(.)%w(%s*))"
,
the part of the string matching "a*(.)%w(%s*)"
is
stored as the first capture (and therefore has number 1);
the character matching .
is captured with number 2,
and the part matching %s*
has number 3.
This library is an interface to some functions of the standard C math library.
In addition, it registers a tag method for the binary operator ^
that
returns x^y when applied to numbers x^y
.
The library provides the following functions:
abs acos asin atan atan2 ceil cos deg floor log log10 max min mod rad sin sqrt tan frexp ldexp random randomseedplus a global variable PI. Most of them are only interfaces to the homonymous functions in the C library, except that, for the trigonometric functions, all angles are expressed in degrees, not radians. Functions deg and rad can be used to convert between radians and degrees.
The function max
returns the maximum
value of its numeric arguments.
Similarly, min
computes the minimum.
Both can be used with 1, 2 or more arguments.
The functions random
and randomseed
are interfaces to
the simple random generator functions rand
and srand
,
provided by ANSI C.
The function random
, when called without arguments,
returns a pseudo-random real number in the range [0,1).
When called with a number n,
random
returns a pseudo-random integer in the range [1,n].
When called with two arguments, l and u,
random
returns a pseudo-random integer in the range [l,u].
All input and output operations in Lua are done, by default,
over two file handles, one for reading and one for writing.
These handles are stored in two Lua global variables,
called _INPUT
and _OUTPUT
.
The global variables
_STDIN
, _STDOUT
and _STDERR
are initialized with file descriptors for
stdin
, stdout
and stderr
.
Initially, _INPUT=_STDIN
and _OUTPUT=_STDOUT
.
A file handle is a userdata containing the file stream FILE*
,
and with a distinctive tag created by the I/O library.
Whenever a file handle is collected by the garbage collector,
its correspondent stream is automatically closed.
Unless otherwise stated, all I/O functions return nil on failure and some value different from nil on success.
This function opens a file,
in the mode specified in the string mode
.
It returns a new file handle,
or, in case of errors, nil plus a string describing the error.
This function does not modify either _INPUT
or _OUTPUT
.
The string mode can be any of the following:
b
at the end,
which is needed in some systems to open the file in binary mode.
This function closes the given file.
It does not modify either _INPUT
or _OUTPUT
.
This function may be called in two ways.
When called with a file name, it opens the named file,
sets its handle as the value of _INPUT
,
and returns this value.
It does not close the current input file.
When called without parameters,
it closes the _INPUT
file,
and restores stdin
as the value of _INPUT
.
If this function fails, it returns nil, plus a string describing the error.
System dependent: if filename
starts with a |
,
then a piped input is opened, via function popen.
Not all systems implement pipes.
Moreover,
the number of files that can be open at the same time is
usually limited and depends on the system.
This function may be called in two ways.
When called with a file name,
it opens the named file,
sets its handle as the value of _OUTPUT
,
and returns this value.
It does not close the current output file.
Note that, if the file already exists,
then it will be completely erased with this operation.
When called without parameters,
this function closes the _OUTPUT
file,
and restores stdout
as the value of _OUTPUT
.
If this function fails, it returns nil, plus a string describing the error.
System dependent: if filename
starts with a |
,
then a piped output is opened, via function popen.
Not all systems implement pipes.
Moreover,
the number of files that can be open at the same time is
usually limited and depends on the system.
Opens a file named filename
and sets it as the
value of _OUTPUT
.
Unlike the writeto
operation,
this function does not erase any previous content of the file.
If this function fails, it returns nil,
plus a string describing the error.
Deletes the file with the given name. If this function fails, it returns nil, plus a string describing the error.
Renames file named name1
to name2
.
If this function fails, it returns nil,
plus a string describing the error.
Saves any written data to the given file.
If filehandle
is not specified,
flushes all open files.
If this function fails, it returns nil,
plus a string describing the error.
Sets and gets the file position,
measured in bytes from the beginning of the file,
to the position given by offset
plus a base
specified by the string whence
, as follows:
seek
returns the final file position,
measured in bytes from the beginning of the file.
If the call fails, it returns nil,
plus a string describing the error.
The default value for whence
is "cur"
,
and for offset
is 0.
Therefore, the call seek(file)
returns the current
file position, without changing it;
the call seek(file, "set")
sets the position to the
beginning of the file (and returns 0);
and the call seek(file, "end")
sets the position to the
end of the file, and returns its size.
Returns a string with a file name that can safely be used for a temporary file. The file must be explicitly removed when no longer needed.
Reads file _INPUT
,
or filehandle
if this argument is given,
according to read patterns, which specify how much to read.
For each pattern,
the function returns a string with the characters read,
even if the pattern succeeds only partially,
or nil if the read pattern fails and
the result string would be empty.
When called without patterns,
it uses a default pattern that reads the next line
(see below).
A read pattern is a sequence of read pattern items.
An item may be a single character class
or a character class followed by ?
, by *
, or by +
.
A single character class reads the next character from the input
if it belongs to the class, otherwise it fails.
A character class followed by ?
reads the next character
from the input if it belongs to the class;
it never fails.
A character class followed by *
reads until a character that
does not belong to the class, or end of file;
since it can match a sequence of zero characters, it never fails.
A character class followed by +
reads until a character that
does not belong to the class, or end of file;
it fails if it cannot read at least one character.
Note that the behavior of read patterns is slightly different from
the regular pattern matching behavior,
where a *
expands to the maximum length such that
the rest of the pattern does not fail.
With the read pattern behavior
there is no need for backtracking the reading.
A pattern item may contain sub-patterns enclosed in curly brackets, that describe skips. Characters matching a skip are read, but are not included in the resulting string.
There are some predefined patterns, as follows:
"[^\n]*{\n}"
.
".*"
.
"{%s*}%S+"
.
Writes the value of each of its arguments to
file _OUTPUT
,
or to filehandle
if this argument is given.
The arguments must be strings or numbers.
To write other values,
use tostring
or format
before write
.
If this function fails, it returns nil,
plus a string describing the error.
Returns a string containing date and time
formatted according to the given string format
,
following the same rules of the ANSI C function strftime
.
When called without arguments,
it returns a reasonable date and time representation that depends on
the host system and on the locale.
Returns an approximation of the amount of CPU time used by the program, in seconds.
Calls the C function exit
,
with an optional code
,
to terminate the program.
The default value for code
is 1.
Returns the value of the process environment variable varname
,
or nil if the variable is not defined.
This function is equivalent to the C function system
.
It passes command
to be executed by an operating system shell.
It returns an error code, which is system-dependent.
This function is an interface to the ANSI C function setlocale
.
locale
is a string specifying a locale;
category
is an optional string describing which category to change:
"all"
, "collate"
, "ctype"
,
"monetary"
, "numeric"
, or "time"
;
the default category is "all"
.
The function returns the name of the new locale,
or nil if the request cannot be honored.
Lua has no built-in debugging facilities.
Instead, it offers a special interface,
by means of functions and hooks,
which allows the construction of different
kinds of debuggers, profilers, and other tools
that need ``inside information'' from the interpreter.
This interface is declared in the header file luadebug.h
.
The main function to get information about the interpreter stack is
lua_Function lua_stackedfunction (int level);It returns a handle (
lua_Function
) to the activation record
of the function executing at a given level.
Level 0 is the current running function,
while level n+1 is the function that has called level n.
When called with a level greater than the stack depth,
lua_stackedfunction
returns LUA_NOOBJECT
.
The type lua_Function
is just another name
to lua_Object
.
Although, in this library,
a lua_Function
can be used wherever a lua_Object
is required,
when a parameter has type lua_Function
it accepts only a handle returned by
lua_stackedfunction
.
Three other functions produce extra information about a function:
void lua_funcinfo (lua_Object func, char **source, int *linedefined); int lua_currentline (lua_Function func); char *lua_getobjname (lua_Object o, char **name);
lua_funcinfo
gives the source and the line where the
given function has been defined:
If the function was defined in a string,
source
is that string;
If the function was defined in a file,
source
starts with a @
followed by the file name.
If the ``function'' is in fact the main code of a chunk,
then linedefined
is 0.
If the function is a C function,
then linedefined
is -1, and filename
is "(C)"
.
The function lua_currentline
gives the current line where
a given function is executing.
It only works if the function has been compiled with debug
information.
When no line information is available,
lua_currentline
returns -1.
The generation of debug information is controled by an internal flag, which can be switched with
int lua_setdebug (int debug);This function sets the flag and returns its previous value. This flag can also be set from Lua (see Section 4.9).
Function lua_getobjname
tries to find a reasonable name for
a given function.
Because functions in Lua are first class values,
they do not have a fixed name:
Some functions may be the value of many global variables,
while others may be stored only in a table field.
Function lua_getobjname
checks whether the given
function is a tag method or the value of a global variable.
If the given function is a tag method, then lua_getobjname
returns the string "tag-method"
,
and name
is set to point to the event name.
If the given function is the value of a global variable,
then lua_getobjname
returns the string "global"
,
and name
points to the variable name.
If the given function is neither a tag method nor a global variable,
then lua_getobjname
returns the empty string,
and name
is set to NULL
.
The following functions allow the manipulation of the local variables of a given activation record. They only work if the function has been compiled with debug information (see Section 4.9). Moreover, for these functions, a local variable becomes visible in the line after its definition.
lua_Object lua_getlocal (lua_Function func, int local_number, char **name); int lua_setlocal (lua_Function func, int local_number);
lua_getlocal
returns the value of a local variable,
and sets name
to point to the variable name.
local_number
is an index for local variables.
The first parameter has index 1, and so on, until the
last active local variable.
When called with a local_number
greater than the
number of active local variables,
or if the activation record has no debug information,
lua_getlocal
returns LUA_NOOBJECT
.
Formal parameters are the first local variables.
The function lua_setlocal
sets the local variable
local_number
to the value previously pushed on the stack
(see Section 5.2).
If the function succeeds, then it returns 1.
If local_number
is greater than the number
of active local variables,
or if the activation record has no debug information,
then this function fails and returns 0.
The Lua interpreter offers two hooks for debugging purposes:
typedef void (*lua_CHFunction) (lua_Function func, char *file, int line); lua_CHFunction lua_setcallhook (lua_CHFunction func);The first hook is called whenever the interpreter enters or leaves a function. When entering a function, its parameters are a handle to the function activation record, plus the file and the line where the function is defined (the same information which is provided bytypedef void (*lua_LHFunction) (int line); lua_LHFunction lua_setlinehook (lua_LHFunction func);
lua_funcinfo
);
when leaving a function, func
is LUA_NOOBJECT
,
file
is "(return)"
, and line
is 0.
The other hook is called every time the interpreter changes
the line of code it is executing.
Its only parameter is the line number
(the same information which is provided by the call
lua_currentline(lua_stackedfunction(0))
).
This second hook is called only if the active function
has been compiled with debug information (see Section 4.9).
A hook is disabled when its value is NULL
,
which is the initial value of both hooks.
Both lua_setcallhook
and lua_setlinehook
set their corresponding hooks and return their previous values.
The library ldblib
provides
the functionallity of the debugger interface to Lua programs.
If you want to use this library,
your host application must open it,
calling lua_dblibopen
.
You should exert great care when using this library. The functions provided here should be used exclusively for debugging and similar tasks (e.g. profiling). Please resist the temptation to use them as a usual programming tool. They are slow and violate some (otherwise) secure aspects of the language (e.g. privacy of local variables). As a general rule, if your program does not need this library, do not open it.
This function returns a table with information about the given function. The table contains the following fields:
"C"
, if this is a C function,
"chunk"
, if this is the main part of a chunk,
or "Lua"
if this is a Lua function.
source
is that string;
If the function was defined in a file,
source
starts with a @
followed by the file name.
"global"
if this function has a global name,
or "tag-method"
if this function is a tag method handler.
where
= global
,
name
is the global name of the function;
if where
= tag-method
,
name
is the event name of the tag method.
This function returns a table with informations about the function
running at level index
of the stack.
Index 0 is the current function (getstack
itself).
If index
is bigger than the number of active functions,
the function returns nil.
The table contains all the fields returned by funcinfo
,
plus the following:
This function returns information about the local variables of the
function at level index
of the stack.
It can be called in three ways.
When called without a local
argument,
it returns a table, which associates variable names to their values.
When called with a name (a string) as local
,
it returns the value of the local variable with that name.
Finally, when called with an index (a number),
it returns the value and the name of the local variable
with that index.
(The first parameter has index 1, and so on,
until the last active local variable.)
In that case, the function returns nil if there is no local
variable with the given index.
The specification by index is the only way to distinguish
homonym variables in a function.
This function changes the values of the local variables of the
function at level index
of the stack.
The local variable can be specified by name or by index;
see function getlocal
.
Sets the function hook
as the call hook;
this hook will be called every time the interpreter starts and
exits the execution of a function.
When Lua enters a function,
the hook is called with the function been called,
plus the source and the line where the function is defined.
When Lua exits a function,
the hook is called with no arguments.
When called without arguments, this function turns off call hooks.
Sets the function hook
as the line hook;
this hook will be called every time the interpreter changes
the line of code it is executing.
The only argument to the hook is the line number the interpreter
is about to execut.
This hook is called only if the active function
has been compiled with debug information (see Section 4.9).
When called without arguments, this function turns off line hooks.
Although Lua has been designed as an extension language,
the language can also be used as a stand-alone interpreter.
An implementation of such an interpreter,
called simply lua
,
is provided with the standard distribution.
This program can be called with any sequence of the following arguments:
stat
as a Lua chunk.
EOF
.
Each line entered is immediately executed.
stdin
as a file.
var
with string "value"
.
filename
as a Lua chunk.
lua -v -i
when stdin
is a terminal,
and as lua -
otherwise.
All arguments are handled in order. For instance, an invocation like
$ lua -i a=test prog.luawill first interact with the user until an
EOF
,
then will set a
to "test"
,
and finally will run the file prog.lua
.
When in interactive mode,
a multi-line statement can be written finishing intermediate
lines with a backslash (\
).
The prompt presented is the value of the global variable _PROMPT
.
Therefore, the prompt can be changed like below:
$ lua _PROMPT='myprompt> ' -i
In Unix systems, Lua scripts can be made into executable programs
by using the #!
form,
as in #!/usr/local/bin/lua
.
The authors would like to thank CENPES/PETROBRAS which, jointly with TeCGraf, used extensively early versions of this system and gave valuable comments. The authors would also like to thank Carlos Henrique Levy, who found the name of the game. Lua means moon in Portuguese.
Although great care has been taken to avoid incompatibilities with the previous public versions of Lua, some differences had to be introduced. Here is a list of all these incompatibilities.
lua_debug
,
lua_callhook
and lua_linehook
now live inside lua_state
.
Therefore, they are no longer directly accessible, and must be
manipulated only through the new functions lua_setdebug
,
lua_setcallhook
and lua_setlinehook
.
lua_open
.
However, all standard libraries check whether Lua is already opened,
so any existing program that opens at least one standard
library before calling Lua does not need to be modified.
dostring
no longer accepts an optional second argument,
with a temporary error handler.
This facility is now provided by function call
.
gsub
no longer accepts an optional fourth argument
(a callback data, a table).
Closures replace this feature with advantage.
function f[exp] (x) ... end
is not
accepted in Lua 3.1.
In these cases,
programs should use an explicit assignment instead, such as
f[exp] = function (x) ... end
.
a=b
in Lua stand-alone now sets a
to the
string b
, and not to the value of b
.