luadebug.h
(4.0.1)
/*
** $Id: luadebug.h,v 1.17 2000/10/30 12:38:50 roberto Exp $
** Debugging API
** See Copyright Notice in lua.h
*/
#ifndef luadebug_h
#define luadebug_h
#include "lua.h"
typedef struct lua_Debug lua_Debug; /* activation record */
typedef struct lua_Localvar lua_Localvar;
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API lua_Hook lua_setcallhook (lua_State *L, lua_Hook func);
LUA_API lua_Hook lua_setlinehook (lua_State *L, lua_Hook func);
#define LUA_IDSIZE 60
struct lua_Debug {
const char *event; /* `call', `return' */
int currentline; /* (l) */
const char *name; /* (n) */
const char *namewhat; /* (n) `global', `tag method', `local', `field' */
int nups; /* (u) number of upvalues */
int linedefined; /* (S) */
const char *what; /* (S) `Lua' function, `C' function, Lua `main' */
const char *source; /* (S) */
char short_src[LUA_IDSIZE]; /* (S) */
/* private part */
struct lua_TObject *_func; /* active function */
};
#endif